Hello everyone, I have been playing DL for about 7 years now. While I am heartened to see players still
active on DL, I share the same sentiments with Purifysoul that PvP is nearly dead. Some of my points
here may overlap with Purifysoul's but I do feel the need to reiterate it again by shedding some light on
issues players may face currently.
1) Player retention
Many older players have been returning to DL but the majority do not play for long. Why is that? PvP
used to be an integral part of our community. Through PvP, we forged friendships, it kept us playing
even when there were no longer any updates. Why is it that even with updates now, PvP has become
more dead than ever? My only answer to this is that there is no easy way for NEW or RETURNING
players to get back into PvP where items are limited to events and tradable ones are simply too
expensive.
Suggestion: Make all equipment FARMABLE (weapon AND gems), this will motivate players to stay in
game longer to farm and allow players to get into PvP easily. This will directly increase the number of
players in PvP. Vanities can remain to be event-limited.
2) Microtransactions, tradable/non-tradable items
I hate to say this but plat prices for Vanities are ridiculous. Are tradable/non-tradable items necessary?
Suggestion: Let all old Vanities remain tradable/non-tradable as they were. For future updates, re-use
DL's old "gacha" system (i.e Iron Hand Bundle, 25 plats to get 5 items and a chance to receive Iron
Hand vanity) like those in shop. Having Vanities priced lower with a "gacha" system could motivate
players to do more microtransactions as compared to Vanities that are priced ridiculously high. I
understand that most players get plat from "free platinum sources" but how sustainable can that be in
the long run where vendors are extremely unreliable?
From this, I can expect some players to mention that not everyone has plats to buy Vanities. Hence, I
suggest that the Vanities remain tradable. This way players with plats can choose to buy Vanities, and
other players may offer them gold in return. However, this should ONLY be restricted to Vanity as
Vanity, unlike equipment, is just a LUXURY not a NECESSITY.
If in the situation where Devs would like to sell weapons for plat, we should adopt DL's old methods.
Weapons can be bought using plats but they should ONLY give a SLIGHT advantage where the disparity
in stats can be redeemed by a player's skills.
3) Stat boosting vanities
This seems like a quick cash-grab to me. Pvp should be about a player's skills, not how rich he/she is.
Suggestion: Stat boosts from Vanities should only be limited to PvE. (I think Purify has also mentioned
this.)
That is all, my friends. I hope the Devs really do consider these issues that players face. Sometimes, less
is more, DL used to be thriving back in the days, even without fanciful features like forge or elder gems
etc. I hope this game can return to its former glory.
Thank you,
Omurice.
DISCLAIMER I know this says Cuatro (the dude who sarcastically recommended a white Batman suit to Cinco and got served...) but I am not the original poster, just the messenger! she doesn't have enough posts to make a thread, peace out mfs
Bookmarks