The idea the PvP Community of AL is been crying for its revival for years now.
For weeks I'm thinking of a solution to this problem, and then something sparked when I read Shocan's Thread https://www.spacetimestudios.com/sho...77877-PvP-Idea .
Then a storm of imagination starts to flood my head and after I've arranged the data and considerations I've read from forums before
And found these: such as The awakening system, Class Imbalance, Gears Imbalance also the topic of PVP leaderboard, kill farmers and the problem of the new player in achieving PVP achievement points. (obviously, there will be no progress if there is no playing PVP)
Considering these problems and circumstances I crafted this.
The Game
The game can be played in 2 versions Normal and Awakened
Normal: From the system, all players will have the same class-oriented Gears which includes Helmet, Armor, Belt, Ring, Amulet, Artifact and with 2 sets of Weapon of choice Wand/Gun, Blades/Bow, Sword/Aegis (can be switch into, during the battle thru inventory/hot bar)
Awakened: Players will wear their gears.
Mechanics: The game will be composed of 5 players each team.
Each room will be played with an Opening Round and a 2-3 Rounds Defense and Flagging
Opening Round: The gates of bases will open when 5 players were ready.
The opening round will be an all-out war. 5v5 the team who won the clash will be the one first to flag, the other team will defend their base. (2nd Round switch of Role from Flagging, to Defending)
Rounds: The Battle will start when the Flag Bearer starts its movement or touching the flag.
Spawn Area / Team Room: The team will first to decide who will be the flagbearer and if they will take the long route or short route
The Flaggers: Will compose of 2 roles ~ Flagbearer and Flag-Protectors
The flagbearer will have standard life scaled to the gears, no matter the class.
The flagbearer will be slow and cannot use the skills to defend itself.
The flagbearer will be protected by its teammates until reaching their goal.
The flag-protectors will be the ones taking down Hitter-Operator and Base Vanguards
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