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  Click here to go to the first Dev post in this thread.   Thread: 2020-03-12 Content Update (272330)

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    Spacetime Studios Dev Futumsh's Avatar
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    Default 2020-03-12 Content Update (272330)

    + Increased "Death Engine" proc's armor and damage multipliers (now 3X in PVE, +50% in PVP).
    + Added chance to ignore Mana cost when "Death Engine" Armor procs (100% in PVE, 50% in PVP).
    + New hardcore characters should work again.

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    Nice update

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    i looking good now

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    Hey devs, by any chance you guys can implement the orc tag sacks some time in the future? It will certainly help a lot of people (including me) but anyway thanks for the update!!

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    Quote Originally Posted by Sheentaro View Post
    Hey devs, by any chance you guys can implement the orc tag sacks some time in the future? It will certainly help a lot of people (including me) but anyway thanks for the update!!

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    That would had been great, I don't think it does any harm either.

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    How about dozer aegis proc rate ? Still worst as it is now?

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    Buff death engine bow and gun aswell

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    Quote Originally Posted by archerdrake View Post
    Buff death engine bow and gun aswell
    Yes, these too....the gun proc rate bad aswell...devs should look back into these weapons

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    Arcane All Mights.

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    Ty for the buff maybe that will fix the spider problem i still think spiders hp needs a nerf but ill test out the death engine proc first.

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    Is that possible you don't notice it's needed some difference between classes with mana ignore proc? this give advantage 2 of 3 classes. Its like as proc to warrior u give 5hp..are they gonna care about it?

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    Design Department Cinco's Avatar
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    Quote Originally Posted by Willl View Post
    Is that possible you don't notice it's needed some difference between classes with mana ignore proc? this give advantage 2 of 3 classes. Its like as proc to warrior u give 5hp..are they gonna care about it?
    Did you notice the buffs to armor and damage tho?
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    Ofc I did! As you promised..and thank you for that ;D

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    I know it's too late to ask for balance..but procs cant be same as for all classes same as stats or arcane items...even amount of hp regen of the new armor should scale based on the class. Mage hp regen should be higher to make him stronger compared to a warrior that already has enough hp and armor to be undead. It's just an idea..but I think another kind of implement should be done to this armor, thank you

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    Senior Member arcanefid's Avatar
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    Uhh so now there's no such thing as choosing between Ebon Armor and new Armor, but there's a definite best one? :P
    Retired

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    Quote Originally Posted by arcanefid View Post
    Uhh so now there's no such thing as choosing between Ebon Armor and new Armor, but there's a definite best one? :P
    In contrary now its more open to choice.
    71 armor = 3x damage, 3x armor with haste and longer proc duration which makes its offensive armor.
    76 armor = 3x damage, 3x armor with hp regen and mana ignore which makes it a defense/pvp armor.

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    How about pvp? Especially to Twinks update?

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    Quote Originally Posted by Pyramid Head View Post
    In contrary now its more open to choice.
    71 armor = 3x damage, 3x armor with haste and longer proc duration which makes its offensive armor.
    76 armor = 3x damage, 3x armor with hp regen and mana ignore which makes it a defense/pvp armor.
    Alright thanks for the info.
    Retired

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    Senior Member will0's Avatar
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    76 armor kills slower than 71 armor without haste for sure.... "chance to ignore Mana cost when "Death Engine" Armor procs" is not needed for mage as we have much mana for start ..

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