Yeah, it's very flexible however the devs implement, but perhaps more complicated? (lol!)
Eg Weapons that have skills on them which pop up on the UI when used and can be tapped etc. +/- a different number of buff skills per weapon slotted by player?!
So it limits what you can do in any given combat, ie how much buffing you want per weapon/item selected but still allow a lot of builds and variety of where you want to emphasise when you buff ie your current weapon that might be needed for better CC - do you have buffs there or another weapon?!
At least it looks at the UI and solves that somewhat as well as INCREASING options for players maybe?
Yeah the gear/stats additions... it is becoming more complicated considering them also! But yes in PvE it could work well for special gear. For PvP I think it should be less gear dependent ie same slots for everyone - means how well you use your class to solo/team is what is important and what weapons you slot at the start of the game maybe or not?
At E3 we need someone to look at the stats screen! Then we know what we are dealing with.
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