So you're trying to implement a feature that a battle royale game uses into an MMORPG which is based around farming gear, loot and progressing maps. I'm sure 80% of the playerbase doesn't want one of the best MMORPGs on mobile to go in the direction of Fortnite, because it's just not.
Even so if it's "not something for you, don't buy it" then those who buy it have an advantage over those who don't. What does this introduce? a pay to win game. The only slightest sense in this idea is if this "season pass" would give non tradable cosmetics and not guaranteed loot or currency. The purpose of the game is to grind maps and farm loot, after all, that's the point of an MMORPG isn't it?
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