Quote Originally Posted by chulakamulaka View Post
So you're trying to implement a feature that a battle royale game uses into an MMORPG which is based around farming gear, loot and progressing maps. I'm sure 80% of the playerbase doesn't want one of the best MMORPGs on mobile to go in the direction of Fortnite, because it's just not.

Even so if it's "not something for you, don't buy it" then those who buy it have an advantage over those who don't. What does this introduce? a pay to win game. The only slightest sense in this idea is if this "season pass" would give non tradable cosmetics and not guaranteed loot or currency. The purpose of the game is to grind maps and farm loot, after all, that's the point of an MMORPG isn't it?

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That's great but it's not my responsibility to guide the game or make it better. I have an idea and dev can choose to implement, figure out to make it work or not.
Just something for them to think about.

The forum is also filled with toxic players who don't represent the average person in AL.