I have an idea, on how to fix Class Balance!
NOTE: This is a different alternative to where as making all classes do damage, each class now has a “new” purpose.
Alright here it goes!
For the next expansion:
Rogue-
-Decrease their HP and Armor by 15% overall
-Keep their damage the same as it is now.
Warrior-
-Decrease their damage/crit by 15% overall
-Keep their Hp/armor the same
Mage-
-Decrease damage/armor/Hp by 10% overall
-Keep crit/Mana the same
Rogue-
(Weapon procs)ONLY WAY TO PROC IS IF YOU’RE DOING DAMAGE
Only- Damage buffs for weapon
procs.
*nothing excessive, only 20-40%% damage increase*
*20% damage increase in PVP for 5 seconds*
*40% Damage increase in PVE for 8 seconds*
(Armor/Artifact Procs)ONLY WAY TO PROC IS IF YOU’RE DOING DAMAGE
Only- Crit buffs for both armor and artifact procs
*nothing excessive 15-30% crit*
*15% crit in PVP for 5 seconds*
*30% crit in PVE for 8 seconds*
(Ring/amulet/Belt Passives)
-for each time you kill an enemy it increases your STR/INT/DEX Value by 1-2
Ring-str value
Amulet-int value
Belt-dex value
Mages-
(Weapon Procs)ONLY WAY TO PROC IS IF YOU’RE TAKING/DOING DAMAGE
Only-Support Procs
*slowing enemy MS speed by 20-40%. chance to stun 3-6 enemies, chance to burn 2-4 enemies*
PVP:
-Slow enemies by 20% for 5 seconds
-Chance to stun 3 Enemies for 3 seconds
-chance to burn 2 enemies for 6 seconds
PVE:
-Slow enemies by 40% for 10 seconds
-Chance to stun 6 enemies for 6 seconds
-Chance to burn 4 enemies for 12 seconds
(Armor/Artifact Procs)ONLY WAY TO PROC IS IF YOU’RE TAKING/DOING DAMAGE
-Health/Mana regeneration
PVP:
-4% hp/mana regeneration every 1.5 seconds for 6 seconds
PVE:
-8% hp/mana regeneration every 1.5 seconds for 12 seconds
(Ring/amulet/Belt Passives)
-for each time you kill an enemy it increases your STR/INT/DEX Value by 1-2
Ring-str value
Amulet-int value
Belt-dex value
Warrior-
(Weapon Procs)ONLY WAY TO PROC IS IF YOU’RE TAKING DAMAGE
-Only Defensive procs(damage reduction)
PVP:
-Reduce all incoming damage by 40% for 5 seconds
PVE:
-Reduce all incoming damage by 80% for 8 seconds
(Armor/Artifact Procs)ONLY WAY TO PROC IS IF YOU’RE TAKING DAMAGE
-only HP/Armor buff procs
PVP:
-Increase HP/Armor by 15% for 5 seconds
PVE:
-increase HP/Armor by 30% for 8 seconds
(Ring/amulet/Belt Passives)
-for each time you kill an enemy it increases your STR/INT/DEX Value by 1-2
Ring-str value
Amulet-int value
Belt-dex value
There are different procs to go off of instead of the ones I listed above.
-Warrior: taunt proc, Spirit heal proc
-Mage: damage reduction proc, Health reduction proc, freeze proc, Root grab proc
-Rogue: Bleed proc, Armor reduction proc,
There are more, but these are just a few I can think of off the top of my head.
EXPANSION WISE-
- NERF Level 76-71 ARCANE GEAR (once 81 cap hits!)
-make the mobs able 2-3 hit the rogues.
-Make mobs to where rogue can’t 1shot them.
-but rather 1 combo them instead.
-Make mobs to where it takes a warrior a lot more than 30 seconds to kill a single mob.
-Make mages take 30 seconds if not more to kill 1 mob
-Make mobs in groups of 10-30 so rogues don’t kill them off too quick and since they can 2-3 hit a rogue. Rogues will have to take cover behind the warriors. And since warriors can’t kill 1 mob in 30 seconds, they would need rogues to help with the damage.
This would make ALL classes needed for warrior has the Damage reduction weapon, Armor/Hp buff artifact and armor proc to defend the party, Rogue has the crit and damage buff to kill off the mobs and bosses, and lastly mage has the support procs to slow/stun/burn enemies and health regen to where as they don’t die too quick.
Thoughts?
Remember this is just an idea!!! So please put your torches and pitch forks down... this is a different path for the game to take instead of making all classes, damage dealers.
Tell me what you think?
Sent from my iPhone using Tapatalk
Bookmarks