could you please move the exit button after a pvp match has ended (20 kills in tdm for example) to another location, since it's directly above your skills and you don't notice the match is about to end in the thrill of the fight, so you quite often leave by accident.
Honor pvp is fun, a bit of nostalgia
Also would level the field if they get rid of gold loot and boss damage but that isn't happening. Unfair that people get 100k+ per boss in evg after spending 300m on gear? I don't see the difference.
This has nothing to do with the test trials but when this mode will be released for good, maybe add an honor set to all types of token vendors so that all level brackets can enjoy this mode?
On another note, the mode is like how PvP used to be before the speed sets, awakenings, pet and weapon crazies. Hope it stays untouched by all the crazies of current PvP, even pet slotting.
Last edited by Bundlos; 06-27-2020 at 01:07 AM.
Thank you devs, i can tell you guys worked really hard on this Honor PvP mode. You guys excelled at formulating such a balanced and enjoyable battle ground.
It's perfection. Everything's balanced, victories are now appropriately situated due to actually having to play the game using your brain and not mashing buttons.
Skills & Teamwork should've always been the staple of PvP Since Arcane Legends launch. I highly recommend you guys abolish normal PvP (It's dead weight, get rid of it) and start working on Honor PvP instead.
After it's beta, please enable CTF/TDM kills on it. Thx!
PS: I understand why some people are struggling to give honor PvP a chance and bother with the broken, empty and brain dribbling normal PvP instead. Because Honor PvP actually tests your skills/teamwork/strategies and that is too hard for them. luls
I do support the idea of keeping the pvp as only the honor mode, to the capped players: it will keep activity, fairness and avoid cheating (dummy farming).
The pvp leaderbords should exclusively count the honor kills (that must count on kdr ofc): it s unfair if people asks to not count on their kdr, why they do that? To keep their 10k kills 0 death dummy farm clean? That are not pvpers, are just "pve" players who uses cheap cheats to gain lb banner. Many did that so it's ok, but dont discuss pvp issues and try influence devs to ruin this mode for real pvpers. To be honest now you see more fake kdrs than real ones.
Anyway, I had another idea to implement this pvp and its future leaderbords:
Since we have total of 5 pvp maps devided into 3 different pvp style this is how leaderbords should work for me, to avoid cheating and have maps always full:
PvP map rotation: sts did that in the past for heroic pets in the twilight locks why not also for maps?
Rotation of maps every week for every kind of pvp style
Tdm: 1 week blood beach, next week trulle forest
FFA: 1 week nightmare arena, next week last standing mode
CTF: always opened, but leaderbords only for Flags (impossible to cheat flags I guess).
Every week 2 maps will be closed so to concentrare players in only 3 rooms per week, 1 for each pvp style. Moreover we will not only avoid dummy farming but the real honor pvpers lb winner will face all the pvp styles to be on the top (as original players did).
That said, to go to Cinco's priority about balanced stats, we have a problem. Clashes are perfectly balanced, but we arent able to check vs dynamics (and its stats) because maps are full. Only trough 1v1 we can give right feedback on the stats of each class, can we have a solution for this? Maybe duel arena available with honor gears just for testing?
Its balanced, rogues are like paper and die essily, tanks last long. Now its not by awakes or gears but by skills, i have seen tanks who dont die and know how to schufle between jugg and horn. Learn how to play all over again and stop looking for cheap kills
Here, enjoy video 2.
https://youtu.be/hfXAZczIoPA
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Click the spoilers!
It would also be nice if the mana packs respawned quicker
I think we need a honor pve zone where I'm given gold loot and boss damage gear free so I don't need to buy it. That way I can farm map for millions fairly. If we had all the 10 evasive/elusive bosses in there that would be great to. Maybe have waves that had all the bosses in it at level 1 so I can get my boss aps done. Just make the gold drop high and mobs/bosses low level so I don't die while gold farming. Now that would take some skills!
Very enjoyable far more so than normal pvp.
Please keep this and let stats from the honour versions count towards AP as I would love to finally work on those
Rogue always OP.. feel bored playing tank never won any single vsing against rogue its not balanced for me
This is a perfect chance for STS to bring back the old school balance.
Warrior kills mage
Mage kills rogue
Rogue kills warrior.
Atm it’s rogue kills anything XC
-Warrior needs Armor or Hp buff
-Mage needs damage buff.
Till mage can kill rogue in vs, then it’s balanced.
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Last edited by Sophiaaaa; 06-27-2020 at 04:13 PM.
Wtf dude, havnt you played dont be bias, mages use curse and boom everyone dead. And warriors on jugg are impossible to kill, rogues have no shield, mages have 50%dmg reduction shield, war have 65% reduce jugg and horn, rogues have only razor shield which is not a shield and buffs dodge which is useless, rogues die like paper.
Everything is balanced each class have strengths and weakness.
You’re defending rogues as in warriors/mages have all these op skills and yet why hasn’t a mage or warrior kill any rogue in vs? That’s right because rogue is overpowered again...
Warrior vs rogue, the rogue waits till jug is out, stuns you then 1combos you and you die.
Mage vs rogue, the rogue spams pots till curse and shield are down and boom 1combo and dead. And you think that’s balanced? Lol
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