Originally Posted by
Analytical
For evg, 30k per run is fine as its the RESULT of high gold loot with at least 800gl, its not a FIXED drop of 30k per 0%gl.
For pirate booty however, if you are suggesting 30k as base gold, it would definitely cause SERIOUS inflation as not only the newer player gets 1.8m/hour, the richer players with at least 500gl will be getting 9m/hour. If everyone farmed for 5 hours/day = 10m/day or 45m/day. For 2 weeks that's 140m for all new players and 630m++ for the richer players.
Let that sink in for a second.
Encryption did made a point about inflation tho he didn't really illustrate why the prices of items will rise in sync with the amount of gold in game. Gold gives people purchasing power, hence creating demand for many items in game. If supply of most items remains intact, very quickly items will run out as many people are "rich" now. For events that increases supply of items in game like eggsavier, eggs prices fall like crazy due to large supply of eggs (instead of gold) as there's not enough demand to meet supply in a short span of time. To put in contrast, events like eggsavier doesn't affect the main economy of the game aka Gold coins while the proposed 30k base gold pirate booty will affect the gold economy and hence the overall economy health of the game significantly.
Now the question is can we increase the base gold drop to a "fair amount"?
Let's say instead of 30k, sts increased the base drop to 5k per run, and depending on the gold loot you have, for example 500%gl, you get 25k+ per run only if you have this high gold loot or higher. I tested in evg the gold drop for 650gl is consistently about 22k/boss, which doesn't make it too much difference from evg but slightly better and arguably more worthwhile to run event. With minimum 5 hours farming/day, and approximately 1min per run, this means in 2 weeks newer players who are willing to grind will have at least 15-21m (depending on how fast they compete one run) and the richer will have 105m++ in 2 weeks.
And will this amount of gold still cause inflation?
The answer is probably yes but to what degree we don't really know as it really depends if the inflation caused by increased gold in the game is just enough to be offset by supply from haste speed sets from goblin event, eggsaviers, amount of new loots coming from locks opening, as well as how much gold has been sinked due to awakening event and previous events.
And for how long will it take for the prices to fall back to their "normal prices" should inflation really became significant? Probably a year+ of new supply of items to sink that gold.
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