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Chronicler of Alterra
I want to add some spice to my suggestion:
First, the crafting, as it is now, is passive. You pass your items to the local blacksmith and he does the dirty work for you. What if YOU do it instead? I propose to enlarge the profession's area (Now just blacksmith's tent) to allow multiple people to do their work, like 5-7 working slot to craft your items.
Second, you need some tools to build your items. When you go to the profession NPC you want to apply to, it will give you a series of quests, at the end of which, you will gain the tools that, once equipped, will permit you to craft with the recipes you have. When you finish all the quests and have your profession tools, you will craft a vanity helm or shield or costume that will allow you to unlock new dailies, and will make you earn profession XP, when you craft an item succesfully.
Third, reasearch your recipes. Wanna have a wand that instead of having fire effect to shoot ice? Would like your hammer to have a nightmare proc? This is where research comes into play. Depending on the proc, stats you want to add to your weapon, and depending on the profession XP you have, you will be able to research new recipes through quests. The "burke" NPC will be more a teacher for creating new recipes, rather than a slave that will craft whatever you want.
Fourth, time to create your item. As it is now you can craft istantly, you only wait for the daily to come back in order to get a new part necessary to your recipe. Why, instead, to craft even an intermediate piece, you need to wait some time for the piece to be ready.
P.S Added two additional premium professions ideas
Last edited by nazgulking; 06-17-2011 at 04:46 PM.
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