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  1. #1
    Luminary Poster Encryptions's Avatar
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    Quote Originally Posted by Iseenoobs View Post
    Hello everyone.

    I spent some time, but couldn't find such a thread or answers to some questions. I would like to make a discussion about all kinds of itemization or mechanics. Can maintain the thread as a wiki if it grows.
    My questions are:

    What is the crit cap?
    What is the armor cap?
    How is damage calculated? (Happyness bonus, boss/elite dmg, different kinds of damage elixir, skull wep procs and so on) Do they all stack or there is a different formula?
    What does stacking damage (happyness bonus) mean?

    Please provide information how you got to the answers.
    Best regards
    Crit cap 100%.
    https://youtu.be/qgjewuB0hbM
    Armor cap lv 76 is 8215. Confirmed by Futumsh, there is one person I know who knows how to calculate armor cap per level but won't say who or how.
    Damage is straight foward except pets' (stacking damage) which is trash.
    1000 damage with electra and doz axe proc. Electra 35% damage makes 1350 damage + doz axe proc 300% of 1350 = 4050.
    Now stacking. 1000 damage with 35% stacking and doz axe. Since its stacking its last. 1000x 300% is 3000 + 1000x .35 = 350+3000=3350 damage.
    The only good stacking damage is the 25% damage elixir. For base stat looks tbh.
    Boss damage elite damage. If you have 100k base damage attack and have 50% boss damage or 50% ed. 100k times .5 is 50k. Thats the extra damage then take 50k and add it to 100k now its 150k damage to bosses. Bosses and enemies do have armor migitation how ever you spell it so they take less damage which confused me marroos and jarrius once. Marroos had 200+ bd and 200k damage in evg yet was hitting the bosses for only 250k damage or less when we were thinking it should of been 600k+ because 200 bd of 200k dmg is 400k dmg plus 200k is 600k.
    Extra info - reflection. Reflection is always the first factor when taking damage. Futumsh said. This is godly op because ebon aegis does 2k% dmg reflection [20 times damage taken]. The damage intake line. Enemy hits you > random math number generated> reflection of 2000% is active reflects 2000% of damage taken to enemy> damage intake is deducted by armor etc then elixirs and pets dmg redu % and finally goes to your health. Lots of math into damage intake but an example.
    Take 10000 damage, 10000x 20 =200k damage reflect. Then 10000 damage × .8 for max armor dmg redu [80%]. You get 10000 - 8000= 2000 then say you have nekro on and it takes 40% dmg redu so 2000 times .4 = 800 and you take 1200 damage. Level 76 with eb aeg is 1000% dmg reflect.
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    Last edited by Encryptions; 11-17-2020 at 02:04 AM.

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    Quote Originally Posted by Encryptions View Post
    Take 10000 damage, 10000x 20 =200k damage reflect. Then 10000 damage × .8 for max armor dmg redu [80%]. You get 10000 - 8000= 2000 then say you have nekro on and it takes 40% dmg redu so 2000 times .4 = 800 and you take 1200 damage. Level 76 with eb aeg is 1000% dmg reflect.
    Sent from my SM-G892A using Tapatalk
    For example i'm rogue and going hit warrior who has reflecting proc, warrior's armor and dmg reduce will not count at all, even if he has maxed armor (80%) and 95%dmg reduce (by glow aa 1st second), reflected damage (which i take) will still count from damage which i was going to deal him if he had 0 armor and 0 dmg reduce and if i have 100%dmg (if my damage reduced or buffed - doesnt matter too, it counts from my 'base damage'); and reflected damage can be reduced only if i (rogue) have some %dmg reduce. It can be easily checked i think
    (forgot how much %reflect in pvp, so i can't put some numbers to that example). just try it. As warrior with reflect - take rogue in duel, get reflecting proc, use glow and tell rogue to attack you when u have 1st second of glow shield. and then try same without glow. then try same with and without armor. rogue will take same damage in all situations.
    Easier example in pve - take big pull of mobs in map, get reflect proc and use glow/jugg or idk, since you have 95%dmg reduce - mobs shouldnt die by your reflect in your theory (because they don't hit you hard), but they still die same as if you didnt get dmg reduce
    Last edited by reyals; 11-18-2020 at 03:08 AM.

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    Senior Member Deathlyreaper's Avatar
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    Quote Originally Posted by reyals View Post
    For example i'm rogue and going hit warrior who has reflecting proc, warrior's armor and dmg reduce will not count at all, even if he has maxed armor (80%) and 95%dmg reduce (by glow aa 1st second), reflected damage (which i take) will still count from damage which i was going to deal him if he had 0 armor and 0 dmg reduce and if i have 100%dmg (if my damage reduced or buffed - doesnt matter too, it counts from my 'base damage'); and reflected damage can be reduced only if i (rogue) have some %dmg reduce. It can be easily checked i think
    (forgot how much %reflect in pvp, so i can't put some numbers to that example). just try it. As warrior with reflect - take rogue in duel, get reflecting proc, use glow and tell rogue to attack you when u have 1st second of glow shield. and then try same without glow. then try same with and without armor. rogue will take same damage in all situations.
    Easier example in pve - take big pull of mobs in map, get reflect proc and use glow/jugg or idk, since you have 95%dmg reduce - mobs shouldnt die by your reflect in your theory (because they don't hit you hard), but they still die same as if you didnt get dmg reduce
    Question, so let’s say in pve there is a big pull of mobs in a map and a mage uses curse to debuff mobs’ damage. When you have reflect on the damage reflected on mobs will be lowered or will be as if there was no curse?


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    Quote Originally Posted by Deathlyreaper View Post
    Question, so let’s say in pve there is a big pull of mobs in a map and a mage uses curse to debuff mobs’ damage. When you have reflect on the damage reflected on mobs will be lowered or will be as if there was no curse?
    Sent from my iPhone using Tapatalk
    Did u ask about reflecting procs and %dmg reduce by curse? or about damage dealt by curse?
    Damage dealt by curse will depends only on mage's damage (who used curse) and %dmg reduce of cursed targets

    if about reflected damage by reflecting procs:
    -I was checking that in duel at 71 (warrior ebon sword proc reduce dmg), and i was getting reflected dmg as my dmg wasn't reduced
    -Checked now with/without blinky AA and ebon daggers in infested swamp, reflect was same even i reduced his dmg by 40%
    Last edited by reyals; 11-18-2020 at 03:09 PM.

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