Can someone atleast leak some skills im really curious about it
Can someone atleast leak some skills im really curious about it
When there is too much
Don't forget
Um..
Mind Wrack -- Main Op's damage spell
Flames of Insanity -- Stun + dot
Amplify Pain -- Armor debuff + increased crit for you
Psychc Lash -- root + dot
Blur - dodge more
Those are from memory..
For commando,
force hammer-single target dmg thing
self heal thingy
singularity-shoot an orb thing to an enemy, orb explodes and a ring is emitted, knocking down enemies
stomp like thing - you punch the floor!
Sorry i forget the names
Thanks Flowman!!!
The best fruit in the world....PWNPEAR
For operative - I forgot names, but I'll explain the skills I unlocked.
First one - It's like Blast Shot for birds. It's a big dose of critical dps instantly to a opponent.
Second one - Lurch: Stuns opponent, deals damage, and knocks them several feet back.
Third one - Engulf: It stuns the target, sets them on fire, and is DOT.
Fourth one - HOT/MOT
Fifth one - Armor Debuff
Sixth one - Some new slash attack, haven't got to try it yet. I think its DOT.
I'm an Engineer and most of my skills so far have mostly been health and defense skills.
Health wise there is a health regen for 9 secs, and a revive skill.
Defense there is one that makes a big bubble/shield around you.
Offense there is something that shoots something like tacks at your opponent.
Those are really only ones I've used so far.
Engineer
Wither - Basic DOT skill
Leech - DOT drain skill
Empathy - Group heal over time. First couple levels do 3 small heals. Not sure if the number increases as you go
Revive - Group revive skill. Shorter range than in PL tho. I think...
All I have so far. Haven't had much time to play
Last edited by Faust; 07-09-2011 at 09:45 AM.
Also, you can only use 8 skills at a time. Meaning 4 skills will be left out, leaving massive room for player personalization.
Agreed . Theres a second skill dock though. Seems like they want main damage spells to be on main dock, and buffs/debuffs on secondary dock. This shall be interesting to see how players start making PvP builds. Also, the circle of spells is a lot niftier then the giant wall of spells on pocket legends. Should allow some nice combos to form.
Very interesting and intruiging in an interesting manner this skills surely surpass the technique on those of pocket legends thanks for the nice information my crave is finally subdued
When there is too much
Don't forget
For Commando, I find myself arranging my skills in the damage/other 1st/2nd layer thing, with the skills I use the most right at the center of the arc.
For Engineer, I find myself putting stuff I use most on one ring -- so like heal goes there, not just offensive/defensive.
Don't really have a pattern yet for Operative. I'd imagine it'd be main battle skills in main arc, then 2ndary ones.
Star light, star bright...
I would put buffs and then attacks first i buff then kill
When there is too much
Don't forget
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