DISCLAIMER: Before we begin we just want to start off by saying that Spacetime Studios has done an amazing job bringing this game to life. The creation of a MMORPG for the iPhone was no easy task, and Spacetime has done some fantastic work. The Devs at Spacetime are going a great job bring new content to the game quickly and have actively participated with the community on the forum. Our hats are off to Spacetime. The following list contains some of the improvements we would like to see implemented. This post was collectively written by Hurs, Dizko, Reaper and Azrael.
Hello everyone, we here at the Legends guild are here today to discuss some problems that we feel are urgently needing attention. And no, we don't mean 2+2.
1-STATS:
At this current point in the games' design, there are significant issues regarding the bonuses provided by Strength, Dexterity and Intelligence. In particular, Enchantresses and Warriors are suffering from Intelligence and Strength providing a very small bonus to their stats. Though it was a wise decision on the part of Spacetime Studios to try to create a system where players need to improve more than just one stat on a character, the current system has made Dexterity the best stat.
Warriors:
Currently, Warriors only gain health from Strength and do not gain any damage or armour bonus. While an armour increase may not be necessary, a damage and better health increase should be given to Warriors. The health increase provided by strength is far too low (around 1/2 a health per point of Strength). As the game stands right now for example, a level 12 Warrior with 40 points in strength only has 20 less health than a level 27 Warrior with 95 points in strength. Clearly the strength stat for Warriors leaves much to be desired.
Also, Warriors use just as much mana as the other classes. This is unfortunate because with 93 Strength being a requirement to equip level 30 gear, and Dexterity being required to boost damage (as well as hit and crit), putting points into Intelligence is out of the question. While we are not suggesting that Warriors should necessarily be putting points into Intelligence, the current system doesn't even make it an option. For instance, a damage warrior cannot specialize into Dexterity and Intelligence because the player would be unable to equip weapons (legitimately) and would also not be able to specialize in Strength and Intelligence because the Warrior would gain no damage, hit or crit.
Enchantress:
Currently Enchantresses only gain 1 point of m/s per 50 Intelligence, and about 1/2 a point of mana per Intelligence. Enchantresses do not gain a damage increase, or any other benefit from Intelligence. This has made Intelligence a rather meaningless stat. For whatever reason, Dexterity is providing all the damage, hit and crit bonuses to the Enchantress class, yet the class is magic-based. Intelligence does not even seem to improve the damage of actual spells either.
What this has resulted in is an ever increasing number of high level Enchantresses turning to the full Dexterity build, and using leather armor and bows as their equipment.
While Enchantresses should not have all their stats place in Intelligence, they should be gaining the majority of their magical damage and crit bonuses from intelligence. Dexterity would then still provide the hit and dodge bonus. Furthermore Intelligence should provide more mana and mana per second regeneration to the caster.
These screen shots compare an Intelligence Enchantress to a full Dexterity Enchantress. As you can see, the full Dexterity Enchantress has nearly the same mana supply with 1 Intelligence, yet has much higher dps, crit, hit and dodge. The minor lack of m/s is either easily made up for by gear, or sacrificed completely since mana pots easily fill this gap.
[EDIT: Please note that although the DPS of the Enchantress with the Bow is covered, it is around 42, nearly double that of the Enchantress with the wand.]
2- POTIONS:
As most of us know, in-game gold is almost exclusively used to buy potions, with the exception of the occasional in-game item purchase. What we have now is a system where players "spam" potions in order to survive. Players can often go through 30+ potions in a single battle. Now whats the problem with this you may ask?
Well first off, the healing role of the Enchantress is all but marginalized by the excessive use of potions. Furthermore the other healing and regen abilities of Warriors and Archers are rendered moot. This also makes Health per second and Mana per Second unimportant stats, which then negatively affects how players invest their stat points when customizing their characters.
The solution to this, and we realize that this may not be a very "popular" idea at first with the community, is to introduce a short (and we do mean short) cooldown timer on the use of potions. This cooldown would be seperate for health potions and mana potions. This may also require characters to have more health, and for the regen skills of the warrior and archer classes to be inproved.
3- ITEMIZATION:
Although so far the itemization has been coming along very well in regards to the number of items available and the new graphics, Legendary and Epic loot items are often not very good compared to Greens and Orange items. Often times, the damage on a Legendary item is the same as its Green counterpart, and only includes 3 more Strength/Intelligence/Dexterity. Generally, the Green item will provide Crit, whereas the Legendary (pink) item will provide health per second, making the green item a much better choice.
4- The "Respec" Glitch:
Players can equip weapons and then respecialize, allowing them to use weapons that they do not have enough stats points to equip. Basically a level 30 Warrior can equip all of the best Warrior gear that requires 93 Strength, then pay for a respec and put all his points in Dexterity, and keep that same gear on that character. This should be nerfed. [Edit: There has been a report from a player after respecing but was unable to use auto attack until he had enough stat points to support the weapon he had equipped. More info to come when available.]
5- Frozen Mobs:
Sometimes when a mob is kited too far away from its spawn point, it will freeze instead of running back and regenerating its health. When this happens, there will be one mob left that cannot be killed, and the game room must be abandoned.
Conclusion:
Thanks for reading, we appreciate any feedback the player base and developers might have regarding our ideas!
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