Originally Posted by
flashio
>Gear:
Mythic belt L81 with proc: chance on taking dmg to summon a watery spirit that will regen your allies 300hp/sec and grants 5%haste for 8seconds. (Crate token vendor).
Legendary weapon (maul, staff, bow) with proc:
*Maul procs on dealing dmg, will summon a protective bubble under your allies giving them a 20%dmg reduction (stackable) and 10%haste. (Campaign token vendor).
*Staff procs on dealing dmg, will summon a water twister zone that pulls, slows and deals dot to enemies that step onto the zone (can proc several times). (Campaign token vendor).
*Bow procs on dealing dmg, will poison enemies, with a chance to freeze enemies for 0.5secs with every tick, reduce dmg and armor by 20%. (Campaign token vendor).
Mythic weapon (maul, staff, bow) with upgraded procs from their legendary version:
*Maul summons protective bubble that grants your allies 20%ms (stackable), 20%dmg reduction (stackable), 15%Haste, regens 300hp per sec and removes impairing effects. (Eel's summit/Temple of the deeps token vendor).
*Staff summons water twister zone that pulls, slows, deals dot, reduces armor by 40%. (Eel's summit/Temple of the deeps token vendor).
*Bow poisons enemies, higher chance to freeze for 0.5secs,reduces dmg, armor, crit by 25% and leeches enemy life with every tick by 20%. (Eel's summit/Temple of the deeps token vendor).
Mythic helm L81 with proc: chance on taking dmg to a buff that boosts primary stats +30, stuns and deals dot to nearby enemies. (Craftable; recipe lootable on arena chest from "flooded chamber").
Arcane weapon (2H sword, gun, daggers):
*2H Sword: (procs on dealing dmg) summons a water clone that will taunt enemies, reflect 80% of the dmg taken and heal allies within range by 10%of the dmg taken (clone will have 15k hp and will disappear after 10seconds or when it's hp goes down to 0, up to 3 clones can be summoned at the same time, once 3 clones have been summoned proc will enter in cooldown (15 seconds), damage reflection in pvp will be reduced to a 20%). (Campaign Lock/Campaign Elite Gold Chest).
*Gun: every time an enemy gets hitted by the gun it gets marked and the player receives a protective shield that grants 5%dmg reduction (stacking) that stacks up to 10 times, when the stack gets to 10 all the marked enemies explode receiving 2k-10k dmg per tick for 5 seconds (this explosion dmg can spread to nearby enemies) shield from player will be removed, in exchange its attack will slow, reduce damage and crit by 25% and will have a chance to banish (buff will last 8seconds, banish won't apply on pvp or to bosses). (Campaign Locs/Campaign Elite Gold Chest).
*Daggers: chance on taking damage to deploy up to 6 traps that will slow by 50% ,have a 50% to stun, hp leech by 20%.when the proc activates the player gets a protective shield that reduces dmg taken by 30% and regen 10%of player max hp per second (protective shield will be active for 4 seconds, traps will disappear after 6seconds). (Campaign Lock/Campaign Elite Gold Chest).
*Mythic Artifact L81 with proc:Chance on dealing damage to summon an orb (this orb will stay in the same place for the proc duration) with different effects depending on the colour, red hp leech (the leech will depend on how high the main stats are, from 5% to 15%), orange burn dmg (can spread between enemies, the dmg will depend on how high the main stats are, from 200hp to 500hp), purple slow (stack up to 5 times to stun, the stun time will depend on how high the main stats are, from 0.3sec to 0.8sec). The orb will have 5k hp, it'll disappear once it's hp goes down to 0 or the proc time runs out (8sec). (Campaign Elite Gold Chest)
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