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Thread: Duel spec-ing will be impossible in SL?

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    Guardian of Alterra JaytB's Avatar
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    Quote Originally Posted by Silentarrow View Post
    Please! No flaming!
    Nobody is flaming here I think, I'm sure I wasn't

    I genuinely want to hear his response, you never know if you can learn anything or not


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    Quote Originally Posted by JaytB:348997
    Quote Originally Posted by peanajitie View Post
    I think dual specing is ridiculous IMHO. It makes your skills awful and it breaks the game. With 139 dex and 140 str youre better off doing ancient swamps.
    Please explain me how dual speccing a tank is ridiculous. You'd rather go pure str? Now THAT sounds ridiculous to me. This is why I think it's better:

    1. Pure str will give you a very low hit%. making many of your spells miss.
    2. Dual spec allow you to equip str gear when you need tanking. Your skill dmg compared to pure str is almost the same, BUT your skill hit% is way better and your auto attack does more dmg, due to the points in dex. All this while keeping your pure tanking abilities roughly the same as with full str.
    3. You can wear dex gear when killing a boss, farming in a strong group or going solo. Skill dmg and crit makes your tank help kill a boss/mobs way quicker as compared to any type of str bear. Ow yes, and you get ranged attacks on top of that too.

    These are the main reasons I think a dual spec bear is better than a pure str build. I'd love to hear your arguments against it
    OK (: all I can say is my level 55 bear is 173 str and 106 dex. He has 88% hit which is an almost guaranteed hit. Although he wears a certain menagerie of gear that helps with his hit% and armor/ health regeneration.
    Did I mention skills yet?
    A full int mage is much more powerful than a dual spec mage skill wise.
    But, everybody has their preference. If someone likes to dual spec then so be it.
    I was just stating my opinion. I'm not trying to flame.
    Forgot to mention: a full dex archer is waaaaaaay more powerful than a dual spec archer. But dual spec archers (str/dex) have more survivability I guess. :/
    Last edited by Hankomachos; 07-14-2011 at 01:11 PM.

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    I heard a rumor that this is the Star Legends message board. Can anyone confirm?
    All my posts are automatically +1.

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    Forum Adept Gaddy's Avatar
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    Quote Originally Posted by Derajdefyre View Post
    I heard a rumor that this is the Star Legends message board. Can anyone confirm?
    apparently it's not...

    in game name: GIMBOID lvl 66 Archer Yeah, I'm SRINGY, Get over it!
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    i recall hearing about the level cap increasing as the game is released/ goes live. I think we may wanna try to hold off on conclusions until then. I, for one, think it may be beneficial to dual spec certain class builds. (yes I'm thinking pvp but that's my LIFE in STS)
    Expert pvp builder and tester, horrible execution XD
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    Guardian of Alterra Physiologic's Avatar
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    I don't understand where these arguments are coming from. Single spec, dual spec, and triple spec all exist in both Pocket Legends and Star Legends. It matters more in Pocket Legends because a dual spec'd character has more versatility in terms of build because they are able to equip weapons/armors normally suited for other classes. Does it make or break classes in Star Legends? No, because they are completely two different games.

    In Star Legends, we are a bit more limited to the equips we can wear because equips are mainly categorized as "universal" or "class-only" so dual or triple specing characters will not be as impactful to any particular build (unless of course the devs decide to introduce stat requirements like in PL). Plus, stats work completely differently in SL. You receive health and mana (at different rates) increases regardless of what stat you increase and regardless of what class you're in.

    Example:

    Naked Operative:
    Lv 21 Operative, 1 STR, 105 DEX, 3 INT (single spec DEX)
    Hit% 74, Crit 3, Dodge 2, Health 161, Mana 161, Damage 14-15, DPS 18, Armor 2 = net stat loss 0
    Lv 21 Operative, 51 STR, 55 DEX, 3 INT (dual spec STR/DEX)
    Hit% 73, Crit 3, Dodge 2, Health 166, Mana 143, Damage 12-13, DPS 15, Armor 3
    -> Compared to single spec DEX: -1 Hit%, +5 Health, -18 Mana, -2 Damage, -3 DPS, +1 Armor = net stat loss -13
    Lv 21 Operative, 1 STR, 55 DEX, 53 INT (dual spec DEX/INT)
    Hit% 75, Crit 3, Dodge 2, Health 149, Mana 166, Damage 13-14, DPS 17, Armor 2
    -> Compared to single spec DEX: +1 Hit%, -12 Health, +5 Mana, -1 Damage, -1 DPS = net stat loss -8

    So for Operatives, full DEX > dual spec DEX/INT > dual spec STR/DEX in terms of total stats. But +/- 1 Hit%, the difference of 2 damage, and some Health or Mana is NOT significant enough to say that single spec DEX or dual spec STR/DEX or dual spec DEX/INT is superior to one another. In fact, they're nearly equivalent. Even skill damages will be roughly equivalent due to the damage:skill damage ratio per stat point in Star Legends (in Pocket Legends, skill damage was primarily based off of your class and damage, and damage was primarily increased by DEX).

    I hope this is a bit more clearer to everyone. Conclusion: In Star Legends, how you spec your character will barely affect your build.

    edit:

    Gallotech-equipped Operative with lv 21 weapon:
    Lv 21 Operative (DEX)
    Hit% 81 Crit 8 Dodge 3 Health 186 Mana 199 Damage 37-64 DPS 63 Armor 180
    Lv 21 Operative (STR/DEX)
    Hit% 80 Crit 7 Dodge 2 Health 192 Mana 181 Damage 34-61 DPS 60 Armor 181
    --> Compared to single spec DEX: -1 Hit% -1 Crit -1 Dodge +16 Health -18 Mana -3 Damage -3 DPS +1 Armor = net stat loss -10
    Lv 21 Operative (DEX/INT)
    Hit% 82 Crit 7 Dodge 2 Health 174 Mana 204 Damage 35-62 DPS 61 Armor 180
    --> Compared to single spec DEX: +1 Hit% -1 Crit -1 Dodge -12 Health +5 Mana -2 Damage -2 DPS = net stat loss -12

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    Guardian of Alterra JaytB's Avatar
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    Quote Originally Posted by Physiologic View Post
    I don't understand where these arguments are coming from. Single spec, dual spec, and triple spec all exist in both Pocket Legends and Star Legends. It matters more in Pocket Legends because a dual spec'd character has more versatility in terms of build because they are able to equip weapons/armors normally suited for other classes. Does it make or break classes in Star Legends? No, because they are completely two different games.

    In Star Legends, we are a bit more limited to the equips we can wear because equips are mainly categorized as "universal" or "class-only" so dual or triple specing characters will not be as impactful to any particular build (unless of course the devs decide to introduce stat requirements like in PL). Plus, stats work completely differently in SL. You receive health and mana (at different rates) increases regardless of what stat you increase and regardless of what class you're in.

    Example:

    Naked Operative:
    Lv 21 Operative, 1 STR, 105 DEX, 3 INT (single spec DEX)
    Hit% 74, Crit 3, Dodge 2, Health 161, Mana 161, Damage 14-15, DPS 18, Armor 2 = net stat loss 0
    Lv 21 Operative, 51 STR, 55 DEX, 3 INT (dual spec STR/DEX)
    Hit% 73, Crit 3, Dodge 2, Health 166, Mana 143, Damage 12-13, DPS 15, Armor 3
    -> Compared to single spec DEX: -1 Hit%, +5 Health, -18 Mana, -2 Damage, -3 DPS, +1 Armor = net stat loss -13
    Lv 21 Operative, 1 STR, 55 DEX, 53 INT (dual spec DEX/INT)
    Hit% 75, Crit 3, Dodge 2, Health 149, Mana 166, Damage 13-14, DPS 17, Armor 2
    -> Compared to single spec DEX: +1 Hit%, -12 Health, +5 Mana, -1 Damage, -1 DPS = net stat loss -8

    So for Operatives, full DEX > dual spec DEX/INT > dual spec STR/DEX in terms of total stats. But +/- 1 Hit%, the difference of 2 damage, and some Health or Mana is NOT significant enough to say that single spec DEX or dual spec STR/DEX or dual spec DEX/INT is superior to one another. In fact, they're nearly equivalent. Even skill damages will be roughly equivalent due to the damage:skill damage ratio per stat point in Star Legends (in Pocket Legends, skill damage was primarily based off of your class and damage, and damage was primarily increased by DEX).

    I hope this is a bit more clearer to everyone. Conclusion: In Star Legends, how you spec your character will barely affect your build.

    edit:

    Gallotech-equipped Operative with lv 21 weapon:
    Lv 21 Operative (DEX)
    Hit% 81 Crit 8 Dodge 3 Health 186 Mana 199 Damage 37-64 DPS 63 Armor 180
    Lv 21 Operative (STR/DEX)
    Hit% 80 Crit 7 Dodge 2 Health 192 Mana 181 Damage 34-61 DPS 60 Armor 181
    --> Compared to single spec DEX: -1 Hit% -1 Crit -1 Dodge +16 Health -18 Mana -3 Damage -3 DPS +1 Armor = net stat loss -10
    Lv 21 Operative (DEX/INT)
    Hit% 82 Crit 7 Dodge 2 Health 174 Mana 204 Damage 35-62 DPS 61 Armor 180
    --> Compared to single spec DEX: +1 Hit% -1 Crit -1 Dodge -12 Health +5 Mana -2 Damage -2 DPS = net stat loss -12
    Bit off-topic, but my first char in SL is definitely going to be an operative


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    Quote Originally Posted by Justg View Post
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    The devs need to fix stats because right now 90% of the players are going to stay tru to their class and be full str, dex, int which equals boring. Cool we all get to run around with same stats.

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    Senior Member Ebalere's Avatar
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    Jaytb, if its because the operative has 200 armor, dont worry, that's nothing in SL. My commando has almost around 500 buffed. So the stats are non comparible between games.

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    It's really not that bad guys; I have a maxed, pure dex Op, and a maxed, dual spec Engi (about a 2-1 ratio, int to str). The reason I went with that build on the Engi was because key stats don't always increase if you dump all points into one spot. By dividing my points, I was able to create an Engi who can do solo miner runs, buff well in group runs, has good survival, does good damage, and is (most importantly) really fun to play! Dual specing in SL will not be the same as PL, since (as someone already mentioned) all armor and most weapons are class specific; no ARC Cannons for Engis, and no Stoneklaz for Coms... that simple fact negates most of the negative impacts of dual spec builds imo, and makes you focus on YOUR play style, and what you have most fun doing.
    Ecuas - Lvl 21 pure dex Op; MegamaxIX - Lvl 21 str/int Engi

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    Well time being armor is class specific meaning certain amount of stats are not needed hence making dual speccing worthless.

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    Senior Member Ebalere's Avatar
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    so Zero you're saying you're an all str commando?
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    Quote Originally Posted by Ebalere View Post
    so Zero you're saying you're an all str commando?
    Sure am.

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    Luminary Poster Arterra's Avatar
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    How you assign your stats in SL seems to give very marginal differences in things like hit% and armor... An engineer I think has maybe 3% difference from pure int and pure Dex (engie guide) and str barely affects the armor (considering how much more armor you need to survive too...).
    The only thing I find it helps are skills. I havnt checked, but If some skills are affected by different stats, the closest you could get to dual speccing is to skill builds, where you equip different gear for making different skills better. (hint to devs)
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    Guardian of Alterra Conradin's Avatar
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    Quote Originally Posted by Arterra View Post
    How you assign your stats in SL seems to give very marginal differences in things like hit% and armor... An engineer I think has maybe 3% difference from pure int and pure Dex (engie guide) and str barely affects the armor (considering how much more armor you need to survive too...).
    The only thing I find it helps are skills. I havnt checked, but If some skills are affected by different stats, the closest you could get to dual speccing is to skill builds, where you equip different gear for making different skills better. (hint to devs)


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    Quote Originally Posted by Acyer:359467
    Quote Originally Posted by Ebalere View Post
    so Zero you're saying you're an all str commando?
    Sure am.
    So was i, then i added dex and i actually hit mobs with my gunshots now instead of seeing miss, miss, miss, 15, miss, miss.. etc. I can only imagine this will be more important when level cap is higher and more attribute points can be spent.

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    Quote Originally Posted by Ebalere View Post
    So was i, then i added dex and i actually hit mobs with my gunshots now instead of seeing miss, miss, miss, 15, miss, miss.. etc. I can only imagine this will be more important when level cap is higher and more attribute points can be spent.
    Oh im sure i will eventually add dex. But atm not that big of a deal.

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    Quote Originally Posted by Ebalere View Post
    So was i, then i added dex and i actually hit mobs with my gunshots now instead of seeing miss, miss, miss, 15, miss, miss.. etc. I can only imagine this will be more important when level cap is higher and more attribute points can be spent.
    This.

    25/26 is so early still, IMO. Even if there's no dual spec-ing, who knows what we would see in the future updates.

    I wasn't a Founder, so correct me if I'm mistaken, but the first time I came across dual spec-ing was AO2 gear (more so in AO3 gear), so starting at 45 only.

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