A good post @ Fid. I will add a bit to it because it got me thinking. 2 possible solutions to Proc-Stacking and the diversity and creativity for all classes to use older Weapons equally. Both Rough Drafts:
Proc-Stacking: A 5 Loadout System that locks in every map. (War Class as an example since that is the class I play)
Primary( Axe/Sword)Loadout. Secondary(Aegis) Loadout. Speed Set/Pull Set Loadout. Gold Loot Set Loadout. Luck Set Loadout. A Max of 2 Loadouts can stack and that is only the Primary and Secondary Proc wise. Speed Set/Pull Set, Gold Loot Set and Luck Set Loadouts can not stack with any other Loadouts Proc Wise. While in a map a player can’t equip anything from their inventory manually. Only the 5 Locked Loadouts and Hot Bars can change Weapons/Gear while in a map. This system still leaves diversity and creativity strategy wise for all classes while limiting Proc Stacking to only 2 Sets Primary and Secondary.
Soul Stone and Spirit Convert System.
Soul Stone a new item that can drop from new 81 Bosses, X amount of Plat in Plat store, and or New Expansion Lock Crates. Soul Stone + Old Mythic/Arcane Weapon+ Spirit Convert Vendor can turn a old Mythic/Arcane into a Spirit Weapon. For example Frost Touched Bulwark will turn into Spirit Frost Touched Bulwark with green letters. Now all classes equally have the opportunity to use their favorite old Mythic/Arcane Weapon at Endgame and will scale to Endgame Content based on current Spirit Level. Old Mythic/Arcane Weapons will have different levels depending on what Level Cap they came out. And this can be every 5 or 10 Levels they scale. So simply the older the Mythic/Arcane the more Spirit Exp/Levels will be needed to rescale to current endgame content Proc/Base Stats Wise. Current Mythic/Arcane Weapons that are no longer obtainable can now be Boss drops in 81 Expansion. Now how far we should go back Level Cap wise that can be up to the Community/Devs to decide.
And the Soul Reaver Orb example I brought up in Announcement Section: For X amount of Plat in Plat Store Soul Reaver Orb gives: X amount of Normal XP %, X amount of Spirit XP %, X amount of Spirit Pet XP %, A Soul type of a Aura, and as long as The Soul Reaver Orb is in the Inventory…Spirit Gears/Weapons will gain XP for each Mob and Boss Kill without needing to be equipped in the Zones where we can Lvl up these Gears/Weapons. And this Orb will just sit in the Inventory only, like how the aspect of Undying Orb works.
Ofc this will take a lot of Thought, Time, and Coding to implement. It would definitely add another element of giving us something to grind and work for. And Proc Stacking Balance but still giving us options of Weapons/Sets we can use. So just a Thought and a Rough Draft.
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