Results 1 to 10 of 10

  Click here to go to the first Dev post in this thread.   Thread: Can we have an option to turn off a proc on a weapon?

  1. #1
    Senior Member
    Join Date
    Nov 2015
    Posts
    1,419
    Thanks Thanks Given 
    809
    Thanks Thanks Received 
    372
    Thanked in
    231 Posts

    Default Can we have an option to turn off a proc on a weapon?

    For example if a new weapon comes out with better stats but a bad proc, make an option to turn it off. So I can still use an older better weapons proc without having to wait for the newer and worse proc to cooldown. I know the procs are changed but I think this might be a good compromise?

  2. The Following User Says Thank You to Thewolfbull For This Useful Post:


  3.   Click here to go to the next Dev post in this thread.   #2
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,727
    Thanks Thanks Given 
    97
    Thanks Thanks Received 
    12,373
    Thanked in
    3,285 Posts

    Default

    The proc is written into the weapon's code - so unfortunately no.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  4. #3
    Senior Member
    Join Date
    Jun 2015
    Location
    To your right
    Posts
    2,031
    Thanks Thanks Given 
    941
    Thanks Thanks Received 
    525
    Thanked in
    281 Posts

    Default

    Quote Originally Posted by Cinco View Post
    The proc is written into the weapon's code - so unfortunately no.
    Why make procs at random attack? Why not make it an ability?


    Sent from my iPhone using Tapatalk

  5. #4
    Senior Member
    Join Date
    Nov 2015
    Posts
    1,419
    Thanks Thanks Given 
    809
    Thanks Thanks Received 
    372
    Thanked in
    231 Posts

    Default

    Quote Originally Posted by Cinco View Post
    The proc is written into the weapon's code - so unfortunately no.
    Non proc legendary weapons just became very useful!

  6.   This is the last Dev post in this thread.   #5
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,727
    Thanks Thanks Given 
    97
    Thanks Thanks Received 
    12,373
    Thanked in
    3,285 Posts

    Default

    Quote Originally Posted by THE GOLDEN KING View Post
    Why make procs at random attack? Why not make it an ability?


    Sent from my iPhone using Tapatalk
    They're two totally different things.

    A proc (or "equipment process") traditionally happens at random, or randomly under specific conditions (took damage, did damage, etc., etc.).

    Abilities are balanced to be invoked specifically at will. Strategy is more at play with abilities.

    Now would it be great to have secondary gear abilities that you invoke on a strategic basis? Yep. That would be pretty awesome.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  7. #6
    Senior Member
    Join Date
    Jun 2015
    Location
    To your right
    Posts
    2,031
    Thanks Thanks Given 
    941
    Thanks Thanks Received 
    525
    Thanked in
    281 Posts

    Default

    Quote Originally Posted by Cinco View Post
    They're two totally different things.

    A proc (or "equipment process") traditionally happens at random, or randomly under specific conditions (took damage, did damage, etc., etc.).

    Abilities are balanced to be invoked specifically at will. Strategy is more at play with abilities.

    Now would it be great to have secondary gear abilities that you invoke on a strategic basis? Yep. That would be pretty awesome.
    I’d prefer if secondary gear(amulets,armor,rings,artifacts) had passive attributes instead of procs. For instance:

    Arcane ring level 81- 2% mana regen every 4 seconds
    Arcane armor level 81- 10% armor buff

    Mythic Pendent level 81- .5% hp regen every 3 seconds

    Thoughts? Having 7/7 arcane gear with different procs seems a bit overboard no?


    Sent from my iPhone using Tapatalk

  8. #7
    Junior Member
    Join Date
    Aug 2020
    Posts
    43
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Imagine you can add proc on your weapon/armor.

  9. #8
    Luminary Poster Encryptions's Avatar
    Join Date
    Jul 2018
    Location
    Many places.
    Posts
    5,477
    Thanks Thanks Given 
    102
    Thanks Thanks Received 
    2,262
    Thanked in
    1,090 Posts

    Default

    The day auto attacks come into AL is the day I will never do PvE again. Auto attack has got to be the most boring thing to exist in my opinion, you place your phone off to the side as your character plays for you. Why get a game if you aren't going to be the one playing it?

    Sent from my SM-G892A using Tapatalk

  10. The Following User Says Thank You to Encryptions For This Useful Post:


  11. #9
    Member
    Join Date
    Feb 2020
    Posts
    146
    Thanks Thanks Given 
    18
    Thanks Thanks Received 
    5
    Thanked in
    4 Posts

    Default

    Quote Originally Posted by Encryptions View Post
    The day auto attacks come into AL is the day I will never do PvE again. Auto attack has got to be the most boring thing to exist in my opinion, you place your phone off to the side as your character plays for you. Why get a game if you aren't going to be the one playing it?

    Sent from my SM-G892A using Tapatalk
    Well said..

    Sent from my vivo 1906 using Tapatalk

  12. #10
    Junior Member
    Join Date
    Mar 2017
    Posts
    16
    Thanks Thanks Given 
    6
    Thanks Thanks Received 
    2
    Thanked in
    1 Post

    Default

    I think Sts wouldn't let more procs. And just let procs like a single module.
    If the AL game has more gear with different lvl, I suppose that it is too difficult to resolve all balance in game.
    To be honest, I have come up with this ideal:
    -Reset character to lvl 1 back, do quest daily, kill mob or duel pvp on the map directly, open prision if u kill ppl too much . Who wanna be a famous judge afterward?
    - And add the condition to reset character . The number of reset char is a extra point stat or something like that.
    Everyone can run over and over with fun things. Can still create event with different lvl. Everything gear could be useful because we can take.

Similar Threads

  1. Complete all or turn in all option for quests.
    By Avaree in forum AL Suggestions
    Replies: 1
    Last Post: 07-24-2019, 03:28 PM
  2. An option to turn off equiped vanity message(?)
    By alxe in forum AL Suggestions
    Replies: 1
    Last Post: 03-03-2019, 08:38 AM
  3. Option to turn off system messages or guild battle messages?
    By Mewtuh in forum AL General Discussion
    Replies: 6
    Last Post: 06-20-2017, 03:38 PM
  4. [Suggestion] A feature to turn on/off proc
    By extrapayah in forum AL Suggestions
    Replies: 7
    Last Post: 05-20-2016, 05:36 AM
  5. Can turn around when rooted with mythic gun proc.
    By Haligali in forum AL Technical Issues and Bugs
    Replies: 0
    Last Post: 09-25-2014, 02:36 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •