Quote Originally Posted by Dozers View Post
Expansion is decent, bringing back some old ways of running combined with new difficult mechanics. Gameplay wise, removing proc stacking was massive and probably halved the active player base, if not more. Absence of viable gl farms, oversights with progression-related stuff, bosses and mobs that 1-hit you, so much going on that still needs some further attention. Having to deal with like double the time to complete a certain map is quite frustrating, not to mention that wars got their roles stripped from them atm. Overall, the fun and anticipation of the expansion got nuked and greatly shadowed by the mere fact that almost all gear become worthless and gl farming isn't worth doing, not to mention the obvious needs for actual class balancing. Fun of running got hit hard imo.
The only reason people were playing was the gold farm.. Repetitive but rewarding..
And we needed all three classes... Wars for clearing/aggro/tank spider, mages and rog sole focus on boss dmg/elite on spider and duggar.

And everyone got their gold where wars had to put more effort.

But now, they nerf the bonkers out of wars+ change mechanic + collapse economy for warriors *alone*.
To achieve what? No new arcanes released, no potent gold farm map needing 3 classes like before, absolutely no balance. but what they did achieve was
Kill whatever balance there was.
Destroy a class and the equipments to oblivion.
Remove a fun playstyle.
And made it back to pick dps and solo content.

Someone correct me if I'm wrong.

They should see that it would have been a win win if they nerfed the proc stacking /ultimate...which could have lowered the hit on warriors plus making what they called a festering exploit to be made into something still playable.