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Thread: A few ideas from Albion Online

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    Default A few ideas from Albion Online

    1st) History of Item prices, and Averages prices..the "sell" option in the screenshot allows u to sell to the game for the average price, and the "sell order" allows u to list it in auction

    2nd) Corrupted Dungeon... This one is really fun!

    It's a map which you always enter alone... it has mobs and bosses like normal... boss drop items, and the chest in the boss room drops valuable items...

    Here comes the twist, other players have chance to enter the dungeon you are in! Escape isn't possible.... It's a 1v1 fight!

    There are levels to corrupted dungeons, the basic one offers low rewards, and upon death to another player, you don't lose items..

    The difficult dungeon offers significantly more rewards, but upon death, you lose all ur items equipped, and the winner of the duel gets em!

    To make it fair, there's a power cap to these dungeons... any more power above the required power level is reduced by 90% or so...

    Make new gears for these dungeons with different tier and enchantment (basically makes ur items stronger by a fixed amount, but it's different to awakening we have)

    You can sell these gears to other players hoping to increase their power, or to the game... selling to the game makes these items available in the chest!

    It's a little complicated, but it has been executed by developers.. so i dont see a reason why STS can't...

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    Last edited by umarrahim; 11-23-2021 at 01:00 PM.

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    More suggestions:

    Turn Armor and Helm Proc into abilities with cooldowns..

    Albion is able to keep the game balanced and running properly with these, so I don't see why AL can't.

    The less RNG, the more fun, maybe PvP will revive with these

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    Senior Member firebelt & crystalkiller's Avatar
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    Too much work and I don't think they are gonna copy other games unless it's a system common in all MMOs ..the market thing would be cool but corrupteds nah...it's exclusive to Albion.


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    Quote Originally Posted by firebelt & crystalkiller View Post
    Too much work and I don't think they are gonna copy other games unless it's a system common in all MMOs ..the market thing would be cool but corrupteds nah...it's exclusive to Albion.

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    But a dungeon where u have the chance to fight other players and kill them to get their loot is very exciting!

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    Quote Originally Posted by umarrahim View Post
    But a dungeon where u have the chance to fight other players and kill them to get their loot is very exciting!

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    Pvp is always exiting, hopefully new domination will be worth it... a leaderboard with weekly/monthly rewards..or a temporary badge which actually looks good rather than recolours would be cool.
    But Al pvp is either u insta die or you are immortal. Idk.

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    Albion is different bro
    I dont think it can be implemented to al coz its a lot and corrupted dungeons
    If is full loot pvp most of the players wont even run it.

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    Quote Originally Posted by firebelt & crystalkiller View Post
    Pvp is always exiting, hopefully new domination will be worth it... a leaderboard with weekly/monthly rewards..or a temporary badge which actually looks good rather than recolours would be cool.
    But Al pvp is either u insta die or you are immortal. Idk.

    Sent from my MAR-LX1A using Tapatalk
    Yeah, they should turn procs into skills instead of RNG, so players have the choice to find the right time to use it

    They would also need to significantly lower damage output!

    For example, and Aimed Shot from rog shouldn't onehit a mage without shield, it should do 20% of the health, and balance other classes respectively.

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    Quote Originally Posted by Gamegrog View Post
    Albion is different bro
    I dont think it can be implemented to al coz its a lot and corrupted dungeons
    If is full loot pvp most of the players wont even run it.

    Sent from my RMX2193 using Tapatalk
    The auction can be implemented as Albion auction, and AL auction is very similar...

    And there's a soft power cap to corrupted dungeons, so don't bring in ur op items

    I also suggested that STS makes new items for these dungeons... these items are looted in chests, tradeable, and can be sold to the game for average market value which will then return this item back to the boss chests

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    Quote Originally Posted by Gamegrog View Post
    Albion is different bro
    I dont think it can be implemented to al coz its a lot and corrupted dungeons
    If is full loot pvp most of the players wont even run it.

    Sent from my RMX2193 using Tapatalk
    Yea this.

    Both are tottaly different games of same genre. Play Albion for pvp and Al for it's pve and community.


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    -1

    Auct history, just seems like good tool for price manipers.

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    Quote Originally Posted by gobbels View Post
    -1

    Auct history, just seems like good tool for price manipers.
    Nah, if it was a good tool for manipulators, Albion wouldn't have added it.

    The history is based on sold items, not on listed item... and data is taken on large scale from unique accounts listing their items... Having one or two items listed won't show up in price history

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    Quote Originally Posted by gobbels View Post
    -1

    Auct history, just seems like good tool for price manipers.
    Tbh albions economy and auc is very stable much more stable than al auc
    This feature would show previous prices of items backtracking upto a month which would enable the buyers to have a better understanding of the current prices and how much they should pay and what price is overpricing.
    It will also stop merchs from ripping off the sellers.
    Tbh a win win for the farmers.

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    ............ Nvm

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    yeh as i see, this could work like with some eggs/vanities/no awaken equip.

    Gets complicated for awaken items, cus every awaked item kinda has unique item id. So they wont even show up. And there wont be quantities of same awake item id traded.

    Also there lot items that people just dont list in auct, cus of tax or asking price more than max gold stack.

    Dont think the trade quantities of some vanities even would give accurate price, or even show up in history.

    Also seems like very hard for StS to impliment auct history, that would work in this game.

    As gamegrog, mentioned. Al economy is unstable. that makes hard for price history to be accurate, scene. item prices can 2-3x up/down depend on update (gold pumps in game/ nerfs). Like 3-4x week old price most likely not even relevant.
    Last edited by gobbels; 11-26-2021 at 01:05 AM.

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    Quote Originally Posted by umarrahim View Post
    More suggestions:

    Turn Armor and Helm Proc into abilities with cooldowns..

    Albion is able to keep the game balanced and running properly with these, so I don't see why AL can't.

    The less RNG, the more fun, maybe PvP will revive with these

    Sent from my GM1913 using Tapatalk
    And would be great if PvP map can dropped PvP gear/sets with unique abilities.

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    That is called innovation. Cant have that here

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    Quote Originally Posted by umarrahim View Post
    1st) History of Item prices, and Averages prices..the "sell" option in the screenshot allows u to sell to the game for the average price, and the "sell order" allows u to list it in auction

    2nd) Corrupted Dungeon... This one is really fun!

    It's a map which you always enter alone... it has mobs and bosses like normal... boss drop items, and the chest in the boss room drops valuable items...

    Here comes the twist, other players have chance to enter the dungeon you are in! Escape isn't possible.... It's a 1v1 fight!

    There are levels to corrupted dungeons, the basic one offers low rewards, and upon death to another player, you don't lose items..

    The difficult dungeon offers significantly more rewards, but upon death, you lose all ur items equipped, and the winner of the duel gets em!

    To make it fair, there's a power cap to these dungeons... any more power above the required power level is reduced by 90% or so...

    Make new gears for these dungeons with different tier and enchantment (basically makes ur items stronger by a fixed amount, but it's different to awakening we have)

    You can sell these gears to other players hoping to increase their power, or to the game... selling to the game makes these items available in the chest!

    It's a little complicated, but it has been executed by developers.. so i dont see a reason why STS can't...

    Sent from my GM1913 using Tapatalk
    Just a simple tip for the devs, don't adopt from other games this could bring a huge lawsuit against you

    Gesendet von meinem PRA-LX1 mit Tapatalk

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    Albion is a cool game

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