
Originally Posted by
flashio
Making locked a more expensive to open would cause economy to go even further on inflation since even less players would open locks, creating a bigger difference between p2p and f2p players, what I'm suggesting is a way to make players feel their efforts are actually paying off instead of being bound to a randomness behind all their farm, this factor is why gold farm has grown so popular over the years, because players see an instant pay off to their time invested, if this system was added, all it would cause is an increase to the amount of players that would farm content to loot a desirable item, instead of waiting for the Gold farming Dungeons to open again.
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