Hello Space Time Studios, if you truly want to collect feedback in order to improve future events, then please read this:

1. Add more "useful" gear/eggs/loot for level 81 F2P players for endgame and upcoming elites.
For example, regardless of your intentions for taint set stats, people don't run events for useless/obsolete filler content.
Essentially, just make an elite "insanely difficult" version of event maps that can drop an event related arcane/arcanite item that
is usually bound to locked crates. Seriously, force us to use top tier weapons, gear and strategies to clear even 1 simple elite mob from hordes, THAT... difficult. Withholding these arcane/arcanite items from becoming lootable items simply reflects your intentions
for this game to be directed towards P2W players. This is why most people just stop playing even after getting to endgame.
However, we do understand that you need to have a feasible income to be able to create more content. Therefore, TIP!: Make every lootable arcane/arcanite item NOT tradable and fixed to one's account. This way, you prevent overpowered players from looting many arcanes/arcanites and consequently crashing the market prices. Due to this, the event related arcane/arcanite item will retain its high value and people will buy from the store and open locked crates. (You can also copy other games that are selling the most cool and pretty vanities for cash, you don't need to have an ingame currency like Platinum or Gold for this)

2. Be innovative with your event maps/music/mobs/bosses/design etc. Quantity and quality of
your input in the game will result in more output from us playing (and paying). Low input = low output.
Simply put, you get what you deserve. Many people turn away from simple recolors of items.
There are no loop hacks or rng tricks to effective game design. So I wish you all good luck with
working hard on more content.

3. Create a proper incentive for players to run the event for tier rewards, because believe it or not,
most normal people don't care about vanities at all. Like me, they need to work lots, and I dont grind
to simply look a little stylish. I want to gain something useful that will help me gain another useful thing
in the endgame maps, so the cycle continues. Vanities are and will always be just an "EXTRA" item for the collectors.
Spoiler: just create and add rare, 'properly balanced', event-only multi statistical jewels.
For example, a "consumable" Syrillax jewel with 10 dex + 10 str + 10 int.

4. Last and definitely not least: do something useful with the luck stat again because its practically useless nowadays.
Gold loot farming will just result in a never-ending inflation loop. Fix? Simply put a cap for awakening at 100% luck.
Then create a chance for a chance scenario, example: 100% luck = a guarantee for a 10% chance/drop rate for a Garlic egg. Also implement this in other events and in endgame maps please. Finally, I feel inclined to advise the developers to make at least "some" tier rewards/token items like eggs tradeable again. I say this because new players need to have easy access to trading and merching for gold.

Post Scriptum: I say this with kindness, but please make proper use of our feedback this time. Most people I know
already left the game because the above mentioned elements are absent and/or severely lacking right now.

Kind regards