I know I will be in the minority here but its time to get this released in full. I have played the beta since the first hour of release and feel it's time. I understand the mess with Apple BUT if this was the only major hangup, then the new levels should have been saved for the main release. With the only reasons to play are searching for bugs and leveling (which doean't take long at all), the game has become monotonous.
Please do not misunderstand me: I appreciate the passion and hardwork STas puts in day in and out. I am grateful for the opportunity to have played. But I feel, unless here are more issues with Apple, it is time.
Sorry to be a party pooper!! :/
CrimsonTider::Astuteness::Crim::CrimzonTider::IBec kon::Houndstooth
WreckzNEffect::Intuitive::Kinesiology::Crimagical: :Killtastrophe::SsgtSlaughter::Transfixion
Arrownaut::Crimtacular::Funkdified::CrimJr
My only death was rebel yell-apparently cant be beat-i'm sad cause i was on leaderboard- now with one death- anyway to take that 1 death away And I am having same issue with sound-Motorola Defy
The walls are starting to really frustrate me. Everytime you go near a wall and turn around, all you see is the wall on the screen and it is really in the way. I dont recall the other levels doing this, but with so many nooks and crannies to go into in the new level, the wall being the only thing i see is not what i was hoping for.
Thanks,
Saber
Right here, no sound at all.....other than the campaign's techno (nice choice of music btw)Originally Posted by Samhayne:378233
"Annie are you okay? Are you okay? Are you okay Annie?" - The King of Pop, Michael Jackson
Down With the Rep
For anyone having sound issues, can you please write our support team with the details to support(at)spacetimestudios.com (replace the (at) with the @ symbol).
You might also try the steps outlined in this support article. The issue being that Android memory allocation get's wonky after an app update. Especially clearing your cache.
http://spacetimestudios.zendesk.com/...-on-my-android
Rebel Yell dies normally now….but has no drop.
There is a notable lack of item drops in this section. Most bosses drop nothing and, based on what I saw, the rarity of items that drop/are picked up in boxes have only been gray, white or orange.
Is this an oversight?
Also, there has been a problem with the transporter in a few levels. Enemie attacks will throw you back and, if, you land in the transporter, you are sent back to base.
And credit drops still show "g" when scrolling above your head.
Great Visuals, but very laggy, is this the high visuals? high number of people online? or something else? And yes, it seems alot of the bosses do not drop anything at all.
PL - BreadKeeperzz - 55 Bear -=- BreadKeeper - 53 Mage -=- SirKeeper 10 Bear
SL - Keeper - Commando -=- SirKeeper - Engie
Guild - Atomic Legends
Great campaign! I have only one problem. On some of the new maps when you join sometimes it puts you on top or very close to the portal and sends you back to the base. This rarely happens to me but while getting 25 it happened 10 times.
I can't hear sound
All zones cleared within an hour or so of release. Guardian taking the longest with the most HP..but where's the strategy these days?
Last edited by apoceq; 08-12-2011 at 08:20 AM.
Gears of War Officer - Apoc/Apocx/Budlight
I'm not sure if this is a bug or just a lag issue...i was on wifi earlier & ping was around 180... Seemed like it took a long time for enemies to appear in the uncharted ruins.
Everyone on the team said they were having the same troubles, which made me wonder, is this just lag or an issue similar to that dead man cave one, where the enemies wouldn't "wake up"?
There are a lot of blocked view areas. Especially on Uncharted Ruins. Other than that, thanks for new maps.
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