I find it rather inconvenient to increase the time of lower jewel tiers, slightly decreasing mid tiers, yet leaving end game tiers completely untouched and increasing the cost of crafting them.
For the most part, there are two major factors as to why people would like adjustments made to jewel crafting in the first place.
1: Limited crafting space. We have thousands upon thousands of jewels but have to craft them in groups of 25 which is already problematic enough. (considering that the user has even unlocked this many crafting slots to begin with).
2: The high crafting time for mid/end game tier jewels.
Jewel crafting is already a hassle to begin with, now you're essentially adding gas to that flame by significantly increasing the time spent crafting lower tier jewels.
When we're farming maps and got an inventory of x999 of a specific jewel type, we either sell some or preferably craft them into the next tier to free up inventory space, the latter will no longer be an efficient option thereby after.
Prices are understandable but this increase may potentially hurt newer players more than older.
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