I would like to speak about the current situation we are in with my contribution and I would also like to express my opinion on it. The whole thing takes on proportions that hardly a newcomer can handle, but experienced players also have a strong struggle with it. And although the topic is "inflation", I'm pretty sure that half the community is addressed when I say that we are on the verge of inflation. It's for a reason, players should learn their limits and not be able to set market prices because it's like a cartel and that's unacceptable. Inflation can only be avoided if the item prices are set by the devs (but please not as senseless as I.m rich aura). For example, I noticed that players who throw out rich aura for 43m, but please, it cost 50m, which is also far too expensive. I don't think it was the devs' goal, but most likely I'm just wrong
And that's just a current example, I would like to address one more thing so that it doesn't look like I'm inventing it myself or even imagining it
A lot of players, myself included but also very experienced players have already lost a lot of gold because of the last expansion (more than enough) I think everyone knows what I mean by that. Suggestion: The devolopers should set the prices in game for every single item doesn't matter if already they possess, this will add more fairness. Sometimes we all just need a hard reset to build up new things. In my 25 years of playing Sega/super Nintendo/dreamcast/pc/PS 1-2-3-4/xbox 360-one, I have never encountered such a situation. Not even in world of warcaft(10 years of experience) there was something like that
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