Originally Posted by
_ck
Actually, this isn't clearing things up at all. By adding a cooldown on potions, what would this exactly do to help? What would be the point of playing an Enchantress at all by making it even harder to do anything at all with this class? Every single thing the Enchantress is good at requires Mana, whether it is doing damage or healing. The Enchantress is the weakest of the three classes health-wise as well, so not being able to restore your health when there are 30 mobs coming straight at you.. Yeah.. not much point to the Enchantress with what you're suggesting. I can understand that there's no real need for a pure healer when other characters can just pop potions all the time to stay alive, but why try to push the Enchantress into becoming Healer? How about IT'S FUN TO PLAY THE ENCHANTRESS AND BLOW STUFF UP? Why turn one of only three classes into some snoozefest character that plays like some Igor running after everyone else who is having fun playing the game?
Besides, if all of you who are so organized and presumably only play with yourselves, why not just set up rules for your guild when you are playing? No popping potions, we'll have a healer Enchantress doing that, etc. You could easily play the game under your own set of rules, and without trying to push these things onto others. I can't imagine the vast majority of players want the Enchantress neutered into some healing-only class. If you have 20 minutes left on your lunch break you're not dying to run around healing people, you probably want to do some damage.
As for your "ZAMG WE ARE H4RDC0RE" reference, you having a clan/guild before there even is a guild system in the game.. That's pretty hardcore gamer to me.
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