Quote Originally Posted by asommers View Post
Ok, I've read through the feedback from this thread and a majority did not want existing achievements removed.

So, rather than completely redo achievments, we're going to keep all of the existing achievements and I'm looking at just adding the following:

I welcome any comments, feedback, and/or constructive criticism.

-ALS

Pets
  • Collected 300, 400 (total 435)
  • Collected 50 arcane (total 69)
  • Collected 100, 125, 150 heroic (total 165)
  • Collected 1, 10, 25 mythic (total 38)
  • Collected 1, 10, 25 arcanite (total 42)


Kills
  • PvE: 100, 500, 1000, 5000, 10000, 50000, 100000, 500000, 1000000
  • Duel: 10, 50, 100, 500, 1000, 5000


Slots (will need to verify limits)
  • Standard Inventory 100, 250, 500
  • Crafting Inventory 100, 250, 500
  • Furnishing Inventory 100, 250, 500
  • Stash 100, 250, 500
  • Crafting 5, 10, 25, 50
  • Auction 5, 10, 25, 50


Item
  • Crafted 10, 20, 50, 100, 200, 500, 1000, 2000, 5000, 10000 items
  • Crafted 1, 10 flawless jewels
  • Upgraded N items 1, 10, 20, 50, 1000, 2000, 5000, 10000
  • Awakened N items 1, 10, 20, 50, 1000, 2000, 5000, 10000 (initial)
  • Augmented N items 1, 10, 20, 50, 1000, 2000, 5000, 10000 (Used Stones of Augmentation)
  • Empowered N items 1, 10, 20, 50, 1000, 2000, 5000, 10000 (Used Empowered Stones of Augmentation)


Looted
  • Gold from mobs 1000, 10000, 100000, 1000000, 10000000, 100000000, 100000000
-1 for pets
Like many said and will say, we all can agree that collect many pets is "expensive" and pointless, since not even 95% of them have any hb, aa or passive that are good with the current endgame.
-1 for pve and pvp kills
I got over 1m pve already, and i guess many lb overall got too, tho as other says, it will encourage players to bot. About pvp kills, really? It again?...
+-1 Slots
Is something useful on game, and at any point we'll need to increase them. Btw the limit of crafting is 25, i'm up if u guys rise it limit for 50.
-1 Items
Forces players to waste gold with craft and with awakening, the numbers can be changed, so i suggest if u rlly making it aps, to add real numbers, that any player don't find forced to do, but that he wants or needs to do, like craft an item because he want. Only the max for every i'll be suggesting:
Crafted:
5000-10000 items(jewels is something that we are always crafting, so i guess a big number for this wont be a problem, since we can sell jewels later too).
Remove flawless aps.
Upgraded 21 items(if we consider gear myth+, each item has 3 slots for jewels, and we have 7 items, so 7x3=21, if we consider putting jewels only on the damage set)
Awakened(i guess u mean the elixir?)- 50 is okay, max 100(I guess more than 50% prefer buying full awakened items)
Augmented awaken(normal/blue gem?)-50 or 100 is ok, thats 400-800k during awakening event(8k each)
Empowered augmented(elite awakening?) Shouldn't be aps, since can only be obtained during events and with plat, making it an expensive item on auc.
+1 for looted
Aps that need a gring are ok, and the amount isn't bad, like, not everyone is gonna get it(and as assomers said, not expected to everyone, but if so, will be a BIG achievement.)
The gold loot for overall players won't be or shouldn't be a problem. Actually around 10k runs if u loot around 100k gold per run(800-850%gl).