I believe that this is bad too- I think maybe the heals shouldn't stack- but definitely the DOT spells and debuffs. This is why we need two skill paths to go on for each char commando= tank or bazooka Operative= Dps closefire or long-range heavy fire Engineer= complete Buff/healer with extremely strong buffs/heals or DOT wizards that use traps and Dot spells to kill opponents. Each of the the two classes could have different skill trees. This would be great because ATM there are no hybrids.
Just an idea I would liketo see.
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