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Thread: Its all about the procs now

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    Senior Member Synergia's Avatar
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    Default Its all about the procs now

    Remember that few years ago normal skills without procs actually did something to the target?
    I miss those days ��
    Nowadays if you dont proc your weapon which are luck based (especially Pisces), you will probably not gonna do much.
    This is why a weapons that are hard to proc are challenging.
    Maby for future weapons, think about increasing the base damage of the weapon by a fairly larger amount, rather than make procs of x10 the damage x10 hp and so on..
    Last edited by Synergia; 07-26-2022 at 03:06 PM.

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    Senior Member Deathlyreaper's Avatar
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    Default Its all about the procs now

    Quote Originally Posted by Synergia View Post
    Remember that few years ago normal skills without procs actually did something to the target?
    I miss those days ��
    Nowadays if you dont proc your weapon which are luck based, you will probably not gonna do much.
    This is why a weapons that are hard to proc are challenging.
    Maby for future weapons, think about increasing the base damage of the weapon by a fairy larger amount, rather than make procs of x10 the damage x10 hp and so on..
    +1 agree with this!

    Having a very op proc that is hard to activate (by activate i mean the “self-buff” that mythic weps have) is hit or miss and it’s annoying. Speaking as a rogue main, I am especially frustrated with my mythic weapon proc activation. While the proc for pisces is op, activating it is based on pure luck chance. There is hardly anything you can do to better your chances at activating the “self-buff”. Since haste doesn’t affect the charging time of weapons, a rogue is essentially at the mercy of rng. And don’t even get me started on how bow is designed in a way where Haste doesn’t affect it -.-.


    If devs really want to stick with procs, people would appreciate a weapon that is reliable at proccing or at least allows a player to have some sort of influence over its chances. That’s all I want, some sort of control over my play style where I’m not at the mercy of rng. The 76 arcane weapons and the 81 mythic staff is a perfect example since it has a chance of proccing over dmg dealt. A player can simply cater their play style to have DOT and they can proc the wep.


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    Default

    +1. There's not much pleasure in playing with a bow now. The proc on Mari is useless and I refuse to mess about with the daggers again.
    So basically I just do sunken dailies, make a fool of myself in the boat race (when I can be bothered to do it), or just log in for an hour to chat and browse auction.

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    haste does effect weapon charging time except bow,which is weird other weap are fine with haste but bow uh.

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    Quote Originally Posted by Adek Nakal View Post
    haste does effect weapon charging time except bow,which is weird other weap are fine with haste but bow uh.
    Cinco- Bow action time is not affected by haste.
    When the bow is used the action time is longer than all other weapons making its cooldown the lowest meaning haste does not take much effect.

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    When the endgame isnt 'arcane' in arcane legends but proc's.. does that make that maken the game proc legends ��

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    It's true. It takes luck to activate Pisces.

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    Quote Originally Posted by Darkrai View Post
    When the endgame isnt 'arcane' in arcane legends but proc's.. does that make that maken the game proc legends ��
    Close
    Last we were proc stack legends, then proc legends, but also mostly aura legends
    \m/,____( >. < ‘ )________,\m/
    Suentous

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    It's time to add crit damage stat to arcane items and Nerf crit rate

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    Quote Originally Posted by Xyv.io View Post
    It's time to add crit damage stat to arcane items and Nerf crit rate
    o.0 this might just make things interesting


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    Procs were fun at 71 when they death items and base damage was still enough to get the job done. Now its proc over everything

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    For the gameplay to stop being so proc dependant a nerf on mobs/bosses hp and dmg buffing and heavy dmg dealing procs would be mandatory.

    Procs have grown to overpowered causing several complains like:
    "gameplay being too easy".
    "increase of the P2W factor" since there's no actual way of obtaining decent gear other than opening locks.
    "increase of toxic behavior on random runs".

    This proc dependency could be solved with the release of cap 86.
    Release content with already tweaked stats on enemies (mobs/bosses) and nerf previous op dmg buffing/dmg dealing procs. This way players would be able to run without depending on procs and once procs activate they'd make the running "smoother" instead of no proc = 0 dmg / proc activate = obliterate.

    The nerfing along the release of new balanced procs would solve the current situation.

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    typical mythics... : P

    LINKS CAN HACK YOU, now visit the wiki ;D
    https://arcanelegends.fandom.com/wik...e_Legends_Wiki

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    Quote Originally Posted by flashio View Post
    For the gameplay to stop being so proc dependant a nerf on mobs/bosses hp and dmg buffing and heavy dmg dealing procs would be mandatory.

    Procs have grown to overpowered causing several complains like:
    "gameplay being too easy".
    "increase of the P2W factor" since there's no actual way of obtaining decent gear other than opening locks.
    "increase of toxic behavior on random runs".

    This proc dependency could be solved with the release of cap 86.
    Release content with already tweaked stats on enemies (mobs/bosses) and nerf previous op dmg buffing/dmg dealing procs. This way players would be able to run without depending on procs and once procs activate they'd make the running "smoother" instead of no proc = 0 dmg / proc activate = obliterate.

    The nerfing along the release of new balanced procs would solve the current situation.
    I totally agree with you.
    They can even rework it right now with the release of zodias gauntlet.
    Now in zodias we feel like if we don’t’ proc we can’t event finish the run because the mobs and boss hp pool and armor is too high for our based damage.


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    The only way i see this ending is if they make current and upcoming lv 81 procs impossible to proc in the next expansion, and they nerf hp/armor/dmg of mobs heavily. Basically, what they did with orb ( unable to heal after a certain level ) theyd need to do with current mythics/arcane armors, unable to proc in pve in higher level maps than zodias.

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    I do fine damage to mobs with skills.

    Its also humorous watching people suggest nerfing everything when that would be the shortest way to the games grave.

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    I ran elite sunk today as a medium geared mage, aquarius, ebob armor and the other give stuff. A mage with an immortal staff did more damage over time than me with 1 weapon proc, how is a weapon level 56 doing better than 145m+ damage? Lol

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    Quote Originally Posted by Statsonly View Post
    I ran elite sunk today as a medium geared mage, aquarius, ebob armor and the other give stuff. A mage with an immortal staff did more damage over time than me with 1 weapon proc, how is a weapon level 56 doing better than 145m+ damage? Lol
    How do you know that he did more dmg other time than you?


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    Quote Originally Posted by Statsonly View Post
    I ran elite sunk today as a medium geared mage, aquarius, ebob armor and the other give stuff. A mage with an immortal staff did more damage over time than me with 1 weapon proc, how is a weapon level 56 doing better than 145m+ damage? Lol
    Are you sure it wasnt immo staff vanity? :/

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    The current situation is that the new myth weapon makes us spam basic or charged attack to proc based on chance. This in turn causes delay to use skills.
    eg) I wasted like 10s to proc my marianos.But when it finally procs, the enemy is dead or I hit the wrong target 🥲.

    Instead of doing that I could've spent it on skills to deal more damage. In my opinion the gameplay is not smooth when we transition between skills and proc.

    I want proc based on skill/basic attk to be back for a smoother gameplay. Atleast I hope new arcane weapons work like that.

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