Quote Originally Posted by flashio View Post
For the gameplay to stop being so proc dependant a nerf on mobs/bosses hp and dmg buffing and heavy dmg dealing procs would be mandatory.

Procs have grown to overpowered causing several complains like:
"gameplay being too easy".
"increase of the P2W factor" since there's no actual way of obtaining decent gear other than opening locks.
"increase of toxic behavior on random runs".

This proc dependency could be solved with the release of cap 86.
Release content with already tweaked stats on enemies (mobs/bosses) and nerf previous op dmg buffing/dmg dealing procs. This way players would be able to run without depending on procs and once procs activate they'd make the running "smoother" instead of no proc = 0 dmg / proc activate = obliterate.

The nerfing along the release of new balanced procs would solve the current situation.
I totally agree with you.
They can even rework it right now with the release of zodias gauntlet.
Now in zodias we feel like if we don’t’ proc we can’t event finish the run because the mobs and boss hp pool and armor is too high for our based damage.


Envoyé de mon iPhone en utilisant Tapatalk