Could you please fix the lack of mana(int) for rogue myth sets?
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I can say the same thing about the Warriors 1 hitting bosses in endgames while Wizards can t do that. Your point of view doesn t include the fact that this is a mmo and it is build around vertical progression concept. That means there will always be people who will do better than you if they play and spend more. I often play with groups that have insane movement speed sets and even if I use a haste speed set I m still left behind by a considerable margin, resulting me in not being able to do my job as a wizard properly when we talk about mob clearing. So you see? Even if one class have some advantages, the purpose is to compensate other disadvantages. And if you are worried about being overperformed by other plauer or class in a mmo, you re just fooling yourself. It is all about playstyle, decissions.
Just give every class speed to stop the crying
And give mage more armor
The case for all Classes to get the same speed buff (or no speed buff at all) makes sense to me.
Obviously the most fun thing is to give speed to Rogue and Warrior - thus increasing the total buff stats from five (5) to six (6).
To be balanced cross-Class the Sorcerer will need a sixth stat added.
We'll spend today running through the combinations to see what's the most fun. Feel free to suggest Stat #6 for Sorcerers.
Thanks for your continued feedback!
since mage too paper for zodias mobs, why not add 100%armor buff to proc and change 100%armor on rogue to 100%boss damage?
but, i thinks it's fair rogue have 100% armor buff cause no one sill on rogue have 2 seconds invulnerability likes other 2 class skill. (horn on war and arcane shield on mage)
Currently from what I infer:
1.Warriors gets hp leech and they're good in clearing bosses and mini faster. They have high armor and heal(invulnerability). The only disadvantage is they can't clear mobs faster atm.
2.Rouge gets armor% and they're good at clearing mobs and mini faster. I feel rouge is getting tanky atm and has a decent damage(even to bosses but not op as war). The only problem is their ultimate which is not effective as other classes.
3.As for mage, they're good at aoe damage and has a wide range of support to other classes like haste(main reason we need a mage in pt), stun, freeze , clock. But they're squishy without shield and I find them dying more in ezg compared to other classes.
For the sixth stat, maybe we could go for dmg reduction, armor(like rouge) or give them a new control effect(applicable to pve).
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game closes when i go into the store
a funny looking closed box that spawns on top of enemies and traps them inside (mutes them) for couple seconds basically cc, that proc would be very funny and useful, but not much of a game changer, though i think people will get mad cuz when their proc activate the enemies would be out of reach (inside the box) maybe just make it a mute and trap ability that doesn't make enemies immune i think 2 seconds would be way more than enough for a box duration
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who said mages can't use crits, just add a huge crit buff, fireball skill would demolish enemies with that, or you can add double skill proc for couple seconds, instead of 1 fireball you throw 2 at the same time
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The sixth "stat" could be something new like a % increase chance to proc your weap or any piece of gear that has a proc
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30% haste 300% damage 😮 😲 😮
Op!
[color] Develop, im want talk one moment....[/color]
I want to make a remark, it is often very difficult to run even in a mythical set with large stats on elite maps, but with a mystical helmet and armor with low armor, it will be very difficult, since the stats give less, only from the proc of the stats, but for now the proc will work the robber will die, the wizard and the warrior have defense skills like shield and juggernaut, and the robber has no defense, I ask at least the robber to increase the armor to 8k if you wear a helmet and armor together (helmet 3.5k armor, armor 4.5k)
I want to make a remark, it is often very difficult to run even in a mythical set with high stats on elite maps, but with arcane helm and armor with low armor stats, it will be very difficult, since stats (HP) gives less, only from proc stats, but for now proc will work rogue's will die, sorcerer and warriror have defense skills like shield and juggernaut, and rogue's has no defense, I ask at least rogue's to increase armor to 8k if you wear a helmet and armor together (helmet 3.5k armor, armor 4.5k )
I love how people keep bringing up mage shield as if it's not trash, 2 second invul and 1 shotted after if no proc on, fun gameplay !
100% (40% in PvP) crit for mages instead of move speed
100% taunt chance for warrior instead of mana ignore. 50% chance for PvP, when taunt is active (for 3s, every 3s it has 50% chance to reapply till the proc is running) all projectiles target the warrior if in range.
(Optional)
50% crit damage for rogue in PvE and 20% in PvP.
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