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  1. #1
    Senior Member Advocacies's Avatar
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    Quote Originally Posted by Skeleton Mike View Post
    I said it before and I will say it again, make the daggers reflect damage based on dodge, maybe a new game mechanic called "counter attack".

    Considering rogue's base stats and how attributes work this seems more logical than having to get hit for the daggers to work, we simply dont have the hp or healing skills to tank anything in end zones!
    Or just rework the dagger proc

    Proc: Creates Aura Taunt/Pull all nearby enemies forcing to attack the caster while caster gains 50%hp increase -65%dodge 2x armor 15%health leech (25%hp increase 40%dodge 1.25xarmor 7.5% health leech in PvP! )

    Reflection damage increase base on weapon level

    This way rogs would be useful even without kraken dagger and can actually clear mobs won't hurt to have this rework kinda hoping for staff to do DoT dmg aura

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    Forum Adept Skeleton Mike's Avatar
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    Quote Originally Posted by Advocacies View Post
    Or just rework the dagger proc
    No, I stand with my suggestion since judging by the proc the wep is meant to be rogue's Ebon Aegis. Although I too would like it to taunt enemies.
    *Sigh*
    -Skeletonmike

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