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    Design Department Cinco's Avatar
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    Quote Originally Posted by Xuds View Post
    Is there a reason why there can't be a chest at the end of a map with gold or after defeating a group of mobs? Or locked chests like from labyrinth event that didn't open until you killed mobs. That way we can still use our gl sets without constantly swapping

    Sent from my DE2118 using Tapatalk
    I'm quite interested in the idea of deferring gold loot to chests and/or migrating gold loot to different maps on a cyclical basis (as has been suggested). No timeframe on this yet.

    As for why things are done the way they've been done, I wanted to deal with gold loot right now with this first iteration so a simple change felt more appropriate in contrast to adding a lot of loot complexity.

    To answer your literal question from a play perspective: the big downside of dropping gold chests is/will be the inventory space they'll take up - forcing you to clear out all the gold crates every couple of maps - but, again, it's not a bad idea overall and I'm going to look into it as a potential method for the very near future.
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