Originally Posted by
Kakashis
My take is this: STS released a map which was part of an expansion that had good gold that dropped. The problem was it was difficult and people couldn't finish it very fast. Spend some money on kraken sets and that took care of that. To maximize runs, Venal sets already existed, but they were too high a price for most. At winter, they re-released the venal sets and many players spent real money to loot and use or sell such sets. At the awakening event, we saw the GL sets get more gold awakening and players were then "tuned" for the expansion using knowledge of the pre-existing game mechanics and planned out maps. Where it leaves a bitter feeling is after all the money and time investment, the one map where everyone likes to run in their spare time is nerfed without a proper replacement that has the same level of speed/gold drops. In my opinion, it's a little unfair to the players. If the purpose was to stop the gold from dropping and causing inflation, it shouldn't be taken out on everyone mid expansion where no one took advantage of any bugs in the game. If the purpose was to get others to run the other maps, then as others have suggested, to have a cyclic rotation where the other maps drop more gold and the difficulty lowered. At present, only the rate at which new gold is created has been slowed, and for the average player, this means you have to run more than before. Should have more clarity on what exactly was the purpose of the gold nerf so shortly after selling items for real money to the community that promoted more gold to drop.
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