
Originally Posted by
flashio
Dark Knight Bael's set L16:
All attacks have a 25% chance to summon "siege cannonball" pushing 1 enemy away and dealing heavy aoe dmg.
When player's hp reaches 20% "berserker's rage" status activates (different on each class)(120 second cooldown):
Rogue: every attack replenishes 25 mana and has a 30% chance to deal X2 dmg.
Mage: a small area spawns surrounding the player slowing enemies that step inside and dealing dot, every attack has a 50% chance to deal 0.50 extra aoe dmg.
Warrior: every attack applies a "heavy bleed" effect that leeches enemy's hp and has a 40% chance to deal X2 dmg.
Evil Lord Madrom's set L21:
Each attack has a chance to apply a Burn effect that can spread to nearby enemies, every 30 attacks the next charged attack gets a 100% chance to apply a "Inferno" effect this will drain enemy's hp faster than regular burn and nullify healing for 10seconds (charged and non-charged attacks have different %s)
Non-Charged:
Basic attacks 70% chance to apply burn.
Skill attacks 60% chance to apply burn.
Charged:
Basic attacks 90% and extra 5%dmg from burn.
Skill attacks 80% and extra 5%dmg from burn.
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