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  Click here to go to the first Dev post in this thread.   Thread: new SKILL SLOT idea

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    Default new SKILL SLOT idea

    It has been discussed some times ago but there was no any official recognition of the matter probably because of Arlorians who paid not much attention. However, I think it is a promising idea considering the possibilities of different strategies may occur.

    We should discuss more about this matter. Afterall, what is the point of having 8 skills while you can only use 4?

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    CTO asommers's Avatar
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    If we added a new skill slot, what about the other 3 you didn't map? Should we have 8 skill buttons on the hud?

    You get to choose the skills you want to use and you're limited to 4 (plus your ultimate).

    -ALS

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    Quote Originally Posted by asommers View Post
    If we added a new skill slot, what about the other 3 you didn't map? Should we have 8 skill buttons on the hud?

    You get to choose the skills you want to use and you're limited to 4 (plus your ultimate).

    -ALS
    Since it is not goin to be possible to use 8 skills at the same time, a player has to choose which skills must be used first and last. Does it not make more sense and sound more strategic to choose which skills to be used primarily than to choose which skills should be displayed on the hud?

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    Sorry, I don't know what you're trying to ask. Choosing skills to use is the same as choosing which skills to display.

    -ALS

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    Default new SKILL SLOT idea

    I think that the game is not designed to have 5 skills rn, the strategy of choosing between heal,buff/debuff, zone dmg and single target dmg would be non sens since you can have all.
    With the skills we have rn this will just break the game.
    But I heard about a skull revamp last year that would be a great idea to give freshness in the gameplay and create new strategies if done well. It can also redirect the game into the direction they want to lead us to.


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