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    CTO asommers's Avatar
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    Bushes are on the list, but they're low priority because PvP is a low priority.

    We have released many PvP game variations (CTF, Guild Battlegrounds, Last Legend Standing, Domination, etc.), but looking at the data, players don't really play them. If we were to release all of them simultaneously, the players would be in mostly empty matches as player preferences vary. We also have time zone issues where there may be enough people to play various PvP matches, but they can't sync up time-wise.

    Skills revamp is necessary for growth and PvE, so PvP will benefit from this.

    We've talked internally at length about how to fix PvP, but unfortunately, players have invested in their gear, so either:
    * we make PvP modes which differ from the actual play styles of players putting everyone on a level playing field, but the PvP game would play nothing like PvE (PvP skills, PvP gear, no levels, etc.)
    * we try to have two modes for skills/weapons and do different things in PvE vs PvP (which is what we have now, but it requires buffs/nerfs as different combinations are discovered)

    Unfortunately, PvP doesn't drive revenue (and we obviously need to pay the bills), so there isn't a big reason to focus on it.

    -ALS

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