Numa Prime Build/Combo/Gear:
Hi all! I'm new to commando-ing (lol) so I've been tweaking my skills around quite a bit. I may have found a happy medium between what I'm looking for.
Mainly, I do solo OL runs and organised Guardian runs. So I needed a build that works for both.
Without further adieu:
Skills:
1 in each Taunt skill just for Taunt. I don't believe that the Taunt effect increases as skill level does.
Force Hammer - 1 is enough, IMO. It's single-target, not so great damage, so just enough for that Taunt.
Neutron Stomp - 1 again, Taunt
and knockdown effect. Damage-gain isn't so great, so it's mainly for those two reasons.
Vigor - 5. One of my key skills for being able to solo OL efficiently. Cut my pot consumption to almost none if I do things right in OL. Pretty good cooldown as well.
Singularity - 6. Best AoE skill of a commando, IMO. Useful alone, or in duo with Gravity Well. Push, Knockdown AND Taunt. No doubt in this one.
Graviton Slam - 1. Very good AoE/Tanking skill actually. That 50% slow is almost essential when tanking melee mobs (I think the slow has an AoE effect too?). A pack of those alien dogs can chase me and I just cast this, all slowed and a cannon can kill them easy. I leave at 1 since damage-gain isn't so great.
Increase Mass - 2. My original build didn't consist of this. At first I kept putting it at either 0 or 6, never midway. I'm still testing this out, whether it's enough, too small and a waste of 2 skill points, or not essential at all. This is aimed mostly for Guardian runs, cockroaches and the guardian itself.
Kinetic Reservoir - 2. Again another key still for OL runs. I chose two because it gave the biggest marginal skill gain. It's at 5 energy regen now, I think it only increases to by 1 at Lv 3. The most bang for my buck (skill points) at 2, IMO. I don't consider the damage buff/debuff. Neglible and it's only a 2 second buff.
Gravtiy Well - 6. The best CC of a commando. It took awhile to get used to, but works exactly like Beckon in PL.
Combo:
AoE:
Gravity Well - Singularity - Graviton Slam - Stomp.
Gravity Well and Singularity both have a small delay before activating. So casting GW then Singularity consecutively works well. It,
1. Brings the pack of mobs towards the target of GW. This isn't like Beckon where everything is brought to you and it's a free-to-cast skill. GW is a single-target skill. GW also causes the highest AoE damage, btw.
2. Once all the mobs are close to each other, Singularity should take effect. Another round of AoE damage along with a push, knockdown, and Taunt effect. Just like Stomp in PL, if used against a wall, the pushback shouldn't be that much of a problem.
3. Since the opponents are still knocked down, and if you do two knockdowns consecutively, it doesn't stack or queue, I choose to use Graviton Slam. It slows them down and has an AoE effect, and Taunts them too.
4. By this time, the opponents should be back up again (if they're still alive). A Stomp would knock them down again, along with AoE damage and a Taunt.
5. I always try to remember to keep auto-attack on, all the time. This is also a key factor in doing loads of AoE damage, IMO, especially with our heavy weapons.
Single target:
Force Hammer - Graviton Slam - Stomp - (Gravity Well) - (Singularity).
Since this is single target based, my goal is really to tank, not to kill. There are only two mobs in the game that 'need' to be tanked anyway, the Vular Roaches and the Guardian himself.
Force Hammer (hopefully) gains aggro, for the roaches, Graviton Slam is awesome. If you get aggro and use the slow effect, he can barely chase you as you kite around and tank. Stomp if he gets too close to knock him down, rinse repeat.
For the guardian, since he's a ranged mob, I stand right next to him and use these skills slowly. I don't think Taunt stacks, so to keep Taunt on him most of the time, I try to use the Taunt skills just as he faces away from me. I try to stand opposite of my team too, so its easy to tell whether you have aggro or not.
I don't like to fully spam skills when tanking because it can get very costly on mana. Let the DPS players kill them quick, just take aggro and tank.
Gear:
I use a full Sandstorm Armour set, The Wastelander weapon, and an Armor implant.
I find the Sandstorm set sufficient versus the plat set. Health, Mana, and Hit % gain (may be small armour loss, have to recheck) on the plat set, but nothing one-shots me, I land attacks often, and higher mana pool doesn't really help me. I'd rather save the plat and go for 2x damage enhancers instead 
Wastelander is awesome. Best heavy weapon in-game, I think. I'm still considering switching to a rifle for bosses.
I choose an armor implant for consistency. I think the 5% dodge > armour, but I'm just looking for a more consistent build rather than a chancy one.
End
Like I said, I'm still new

So I need your opinions and suggestions on any of the things above. Looking forward to having an awesome discussion on this.
Thanks guys!
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