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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Crypt of Renown

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    CTO asommers's Avatar
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    Default Feedback: Crypt of Renown

    Let us know what you think!

    -ALS

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    Might need to instigate a door lock before boss because as per usual most players won’t wait for the slower players


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    Jewels chest can loot in the event or is for tier?

    Enviado desde mi STK-LX3 mediante Tapatalk

  4.   Click here to go to the next Dev post in this thread.   #4
    Design Department Cinco's Avatar
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    Quote Originally Posted by waflm View Post
    Jewels chest can loot in the event or is for tier?

    Enviado desde mi STK-LX3 mediante Tapatalk
    Just for Silver tier.
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    Quote Originally Posted by Cinco View Post
    Just for Silver tier.
    Add gates to main boss many player waiting only to respawn fire dragon.

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    Quote Originally Posted by snakeeyes View Post
    Add gates to main boss many player waiting only to respawn fire dragon.
    +1

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    @cinco many player just rush to the boss and not helping with the minions, there should be some gate for it. Thank you

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    NO to gates.

  10.   Click here to go to the next Dev post in this thread.   #9
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    Quote Originally Posted by codered View Post
    @cinco many player just rush to the boss and not helping with the minions, there should be some gate for it. Thank you
    Worth considering.

    In the meantime I would definitely suggest you reach out to other players and form a party that can cooperate. It's the most fun and efficient way to play :-)

    Rushers who are going for points / Tiers will eventually figure out that this strat is a bad one. The boss only gives ~40 while the rest of the map gives ~160 per clear. Plus there's the sitting there waiting for the boss to spawn which could take a few minutes depending on the group.
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    It has Good fondation for a dungeon.
    The traps are to repetitive they are just basically killer was that goes up and down maybe try adding some firing projectiles traps and some who does like saws running left and right who need some timing to be passed, some poison rooms for fighting mini or mobs would be cool aswel (basically a room where you receive some dots), and maybe some exploding traps that blast you when you hit them.

    Moreover maybe can you try some interactions such as adding an button in multiple rooms who need to all be pressed in order to unlocks the boss’s room as an example.
    Or some mini activities like finding an orb and bringing it to some places to open other rooms full of monsters, mini bosses, boss.
    Only killing some minions is not that fun.

    The new axe looks dope but it is just a beautiful useless weapon I didn’t try the others. How about making it a mythic and pretty much powerfull so we can use it? It would give use multiple possible gameplay. Moreover I suggest that it becomes a vanity craft able.

    The mobs and mini’s available to fight are all the same and too easy to kill.


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  12.   Click here to go to the next Dev post in this thread.   #11
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    Quote Originally Posted by Tekila View Post
    It has Good fondation for a dungeon.
    The traps are to repetitive they are just basically killer was that goes up and down maybe try adding some firing projectiles traps and some who does like saws running left and right who need some timing to be passed, some poison rooms for fighting mini or mobs would be cool aswel (basically a room where you receive some dots), and maybe some exploding traps that blast you when you hit them.

    Moreover maybe can you try some interactions such as adding an button in multiple rooms who need to all be pressed in order to unlocks the boss’s room as an example.
    Or some mini activities like finding an orb and bringing it to some places to open other rooms full of monsters, mini bosses, boss.
    Only killing some minions is not that fun.

    The new axe looks dope but it is just a beautiful useless weapon I didn’t try the others. How about making it a mythic and pretty much powerfull so we can use it? It would give use multiple possible gameplay. Moreover I suggest that it becomes a vanity craft able.

    The mobs and mini’s available to fight are all the same and too easy to kill.


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    What level Axe are you using?

    I ask because Legendaries at 81 aren't going to blow you away if you're already using Mythic (let alone Arcane) gears. These new weapons are kinda like the Rachnarus stuff but with a damage proc instead of a snare, etc. :-)
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    Can we have the Greedy chests crafting back for this event pls? The one where you combine Epic Lvl81 Weapon/Helm/Armor for a chest that drops gold?
    amare et sapere vix deo conceditur

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    The Last Piece Of The Wings Is Drop From Boss Or Minis O Where To Get? Can Answer Thanks

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    A Cast Of My Life

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    Quote Originally Posted by Cinco View Post
    Just for Silver tier.
    Why the rewards for gold tier and plat tier can't be shown?
    Does the rewards for gold tier and plat tier can be stashed?

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    Looks and sounds great. Look forward to it!
    Now for the big question on everyone’s mind. The Loremaster vanity set… is that just to tease us or can we get our hands on that. 🤤

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    It feels repetitive and with no loot(only materials) people will get bored of it in less than a day. Add some kind of chest or something to craft and make the map grindable

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    Regarding loot:
    - add jewel chests as loot from Dragon
    - add elixirs (include spirit xp ones) / jewels as possible loot from chests

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    A solo mode that is slightly easier would be nice. People are running in all directions and doing whatever they want...

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    Quote Originally Posted by Maroš View Post
    Regarding loot:
    - add jewel chests as loot from Dragon
    - add elixirs (include spirit xp ones) / jewels as possible loot from chests
    +1 for this

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    @Cinco do chests drop anything else other than gold?

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