
Originally Posted by
Fwend
I totally understand your views on the format of this new campaign of The Dragkin Terror.
Yes it does feel different to all the older campaigns on our game:
- There are no end game set effects or bonuses.
- We can not craft the Ring and Amulet.
- The Mythic two handed Weapons can not be crafted and are far inferior stat wise compared to the level 110 Mythic weapons.
- The procs on the one handed weapons are too weak to use in the new campaign, and as players we found a solution by using the level 110 Mythic weapons or 105 elite crafted weapons, because their procs are far more effective with stun and damage over time.
- There are only 3 maps in this campaign
- The non existent very low drop rate of the five class bound vanity armors, that still have not been looted on game ever (it's been 6 months since the expansion, and no vanity armor, Legendary Explorer armor, has ever been seen on game)
But things I do appreciate and like are:
- The fact that we have a new campaign
- The quests that encourage players to run all maps.
- The grinding to craft. where you need dragon fangs to craft each item.
- The random difficulty of killing mobs, the spawning of the red dragkin healers.
Bookmarks