I was wondering what the opinion is on the slow movement status effect in Nuri's Hallows. It personally bugs me but since the number of enemies on the maps is mostly less than in other areas, I suppose I can understand the slow motion addition...
I was wondering what the opinion is on the slow movement status effect in Nuri's Hallows. It personally bugs me but since the number of enemies on the maps is mostly less than in other areas, I suppose I can understand the slow motion addition...
Proud Member of Eclipse
PL: Rocshana[main, lvl 75]
AL: Roc [warrior] with my trusty puppy Crescent
I wouldent know sense I havent played those maps, but would that be kind of annoyng for a lot of people?
I think its somethin in the map like the music out of radios
INDUBITABLY:banana
Very good point Monkeyman!
It's just my thought that the characters move a little slow already, so the additional and continual slowness feels cumbersome.
Proud Member of Eclipse
PL: Rocshana[main, lvl 75]
AL: Roc [warrior] with my trusty puppy Crescent
Ya, I dont blame you for feeling like that.
I've encountered several new ideas in these maps:
1. The bears (enemy) can beckon and stomp you around when their hit % connects, even kill you when crit % connects.
2. One place in the Lions Den there are four little mages that can kill a whole party if the group wanders in too far and get agroe from all four.
3. The Snake Charmers' first light wave(?) causes "rock feet" and therefore slow motion, trick is too hide behind the pillars when affected otherwise the next red wave kills.
4. "Let's all Dance" with Panto the Mime is a great one too, better hope your health is up! Because while you cannot attack while dancing, they can.
5. As for the slow motion...I think it is several things that cause this: traps in the Lions Den, mages, the skeleton archers (map 1), and maybe even bears.
6. Also, in map 5 there are pots of blood with a skull in them...get too close to those and you get infected. Your HP and mana will drain away right before your eyes.
Basically it is just new ways that we have to learn how to survive. I like it personally as it would be just another map set with the same ole grinding...just a little tougher.
Ariskabar (warrior 66), Weoki (mage 52), Hanaty (bird 61), Bucketofbolts (mage 30) Visit my threat guide! Join The Farmers' Collective.
It would be fun if the bad music induced effect could be countered by wearing headphones or dancing
Proud Member of Eclipse
PL: Rocshana[main, lvl 75]
AL: Roc [warrior] with my trusty puppy Crescent
There is a thread going in the bugs section. http://www.spacetimestudios.com/show...-Run-speed-bug
Iv'e posted 2 temp fixes until devs figure it out.
Alterran Royal Guard<=>Blackstar Cyber Guard<=>Carvina Vampyric Guard<=>Arlor Mystic Guard
PL-L75<=>SL-L41<=>DL-L36<=>AL-L20
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