
Originally Posted by
Cinco
Potions do indeed need to be reworked / rebalanced.
The auto-potion option makes you invulnerable for even-level PvE fights.
I don't think that auto-potions should go away entirely but I do think that their effectiveness should be adjusted.
After I read the OP back in April I decided to have the Design team play for about a month with auto-potions disabled. It was tons more fun. As a result, around mid-May we talked seriously about removing the auto-pots feature. Our discussions kept coming back to players with slow connections that could miss out on life-saving indicators, boss tells, etc. So we ultimately decided to keep auto-pots but reduce their effectiveness so that they were appropriately balanced.
The team has since been playing with these auto-potion / potion effectiveness changes for about three weeks and they feel very good. Big upshot is: you'll need to think a bit more about standing in the middle of a boss' red targeting zone, and a bit more about whether you stand and trade with a miniboss at your level. In some cases you'll need to move out of the way (or even run away for a bit - which will be especially true in the upcoming Arcane Dungeon).
Expect these changes to drop for Season 30.
Best wishes ;-)
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