Quote Originally Posted by Flamesofanger View Post
To further supplement my remedy i'd like to point out two things in particular.

In todays Arcane Legends players aren't using Luck amulets/buffs/pets as much as before due to changes to loot drops such as locked crates economical attractiveness, so instead luck is being vigorously utilized inside event zones such as the Egg-zaviers scrambled dimention.

So, this is where Gold loot comes into question.

We give it the same exact treatment and make it act precisely the same but for events such as the pirate booty event although with a fee attached this time.

@Cinco
Removing gold from campaigns and putting it in events would be the biggest public relations catastrophe than we've ever had in terms of player sentiment. It's not a bad suggestion fundamentally but you don't have to deal with the fallout. If you take a moment to see how players are reacting to a minor speed-bump to gold acquisition via difficulty (or consider the pages upon pages of rage posting after each Zodias gold loot nerf) you'll see what I mean.

Spending gold to get gold is unlikely to work. I have some data on this. Spending gold to get an item that is worth something (possibly a lot of gold) does work - see the Vanquished Vanity crate.

Best wishes!