Please make leveling for Level 86 harder. It's too easy to level up when u have access to various xp multipliers. (Levia, Mindwarp, Octo,7 days,60%,50%).
•Maybe add a requirement to level up. (Example

efeat boss A and boss B/Loot an Ascending Stone that gives u access to further upgrade your character level).
•1m-2m exp is a good amount to start from Level 81-82
•Need exp/gold ground where we can farm. 2 maximum entries dailies.
•Im proposing for a map with larger amount of mobs.
Justification;Usually there'll be a badge for first 10 players to reach the level cap. But isn't it too easy yet boring to achieve that badge simply by completing dailies, buying xp elix, buying xp awakened items?(Just like previous badge).
Need more uniqeness in leveling amd dis game. Less traditional method, sts need to get out of their comfort zone.
Element Damage.
Will this only affect only level 86 expansion map or the whole Arlor? If it involves the whole Arlor, it'll require too much effort and yall don't really wanna implement something that require "too much effort".
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