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    Exclamation STS explain the reasoning behind the nerf of the gold in Hyberian Labyrinth event?

    So, the only thing keeping Hyberian Labyrinth playable was the gold drop. It was not the greatest, but it's not the worst. It was 'okay'. But NOW, after the nerf, it's horrible. Period.
    NO ONE even complained about the gold drop being broken, yet it was still nerfed. At least EXPLAIN the rationale why it was nerfed.

    Furthermore, the loot drop rate is godawful. I've run 4-5 hours and looted only 2x Neptaris. The sad part is not I am not even a warrior main, and if I do sell what I looted, it won't get me much in return for those 4-5 hours wasted running the same map repeatedly. Don't forget that most of your player base are casuals. You lose the casuals; you lose your player base.

    And why does your game have a horrible loot drop rate? Like, for real, it is abysmal. People only open the platinum crates because it gives better chances of looting something than running in a dungeon for hours and looting nothing, and sometimes they have no choice but to open it to get the most potent gears, too. When I first saw this event's announcement, I thought, "Oh nice, good drops." But then I realized that the loot drop rate is hot doo doo.

    Also, STOP making annoying game mechanics. That trend needs to stop fr. Whoever is on your design team making this decision needs to be replaced pronto because that individual is a sadistic and sick person. Period. Because putting the chests in the middle of the traps is a psychopath maneuver (and no, giving us 50% damage mitigation elixir does NOT make it okay. And the increased loot chance is garbage. It doesn't even do what it says). That's a cheap way for you to lure your player base into buying your scam microtransaction elixir.

    Lastly, either balance the nerf of the gold loot in the event by increasing the drop rate (of anything. IDC what you increase or do, but just make it fun running this event). Or else we go back to being zombies farming gold in Zodias.

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