These are various ideas & suggestions I have thought of while procrastinating. Text wall alert. Pls feel free to discuss below. (At the moment I only have ideas for rogue class)

=======Changes to old skills========

Shadow piercer:
-Charged shadow piercer on a single target makes your character land 3 additional quick stabs & slashes on that target before the spinning uppercut.

Shadow storm shot:
-Charged shadow storm shot AOE inflicts your targets with shadow curse, amplifying the damage they take from all sources by 15% for 3.5 seconds & reduces damage they deal by 15% for 3.5 seconds.
-Cooldown increased by 2 seconds.

Noxious bolt:
-Noxious bolt has the venom tick speed increased by 2×.
-Dot damage reduced by 40%.
-Venom reduces effectiveness of healing & regeneration from all sources by 35%

Entangling trap:
-Charged entangling trap always pulls nearby enemies in. Trap reset chance removed, instead cool down is reduced by another 1 second.
-Mastery increases chance of enemy excluding bosses getting rooted in place when pulled in, by up to 25% for the duration.
-Trap explosion removed. Instead, enemy attack speed is reduced by 30% within the barbed trap
-Your attack on trapped enemy will never miss.

Shadow Veil:
-No longer increases armor, instead increases critical damage of allies by 10%.
-"Enticing scent" enemies walking away from the source of the fumes have their movement speed decreased by 40% & enemy walking towards the source have their movement speed increased by 40%
(this effect has an additional range outside of fume radius).
-Fume radius increased by 25%.
-Explosion removed.

Razor shield:
-Damage tick speed increased by 30%.
-Cooldown +1 second.
-5% chance of blinding enemies hit directly by whirling razors. (not from bleed), doesn't effect bosses.

========Changes to ultimates=======

Ultimate aimed shot:
-Range increased by 150%/1.5x.
-Fires only 1 arrow.
-Always requires charging, charging roots your character in place. Taking damage stops ultimate from activating and staggers you for 1 second.
-Damage increased immensely.
-Ability ignores armor & all damage reduction effect except boss phases & passives.
-Inflicts mortal wound, disabling all regeneration & healing.
-"Head shot" instantly kills lesser enemies & reduces ultimate cooldown by 30%

-Refuel & Herbal medicine removed-

(NEW) Close combat:
-Activation grants 35% stacking damage reduction, 50% stacking speed, 50% Haste, 50% chance to counterattack enemies within melee distance.
-Counterattack has 50% chance to stun enemies for 2 seconds & 20% chance to knock down enemies for 3 seconds.
-Grant's 70% Armor mitigation at melee distance.

(NEW) Clairity:
-Concentrates for 2.5 seconds, taking damage during this duration will stop ultimate from activating and stagger you for 1 second.
-Activation makes your character regenerate 20% of mana every second & makes you immune to all debuffs except boss phases & boss passives.
-Critical damage increases by 40%

==========END (for now)===========

Thanks for reading, I understand that you may think this will make the rogue class broken, but I will also add reworks for other classes when I have free time, or you could reply with your version. Or make your own threads. Dev team is taking notes from many suggestions from diff people.

Happy Halloween & GLHF ^^
-Vulcaine Ada