+ Flame's passive attack debuff now displays *Flame Out!* when applied to targets.
+ Skills can no longer cost more than your maximum mana.
+ Fixed various auras with ground rings that wouldn't rotate in a Aura Holder.
+ Flame's passive attack debuff now displays *Flame Out!* when applied to targets.
+ Skills can no longer cost more than your maximum mana.
+ Fixed various auras with ground rings that wouldn't rotate in a Aura Holder.
Heroic Flame's Passive needs to be buffed. It seems to be objectively the weakest out of the Halloween companion trio by a long shot.
Heroic Ghostly, 10% chance to instant kill, that's equivalent to your pet doing millions of damage to potentially 4 target.
Heroic Neigher, 10% damage amplification, very useful against bosses & mobs
Then there's heroic flame. I mean by itself it doesn't even appear to do anything besides a cool burning visual effect and 500ish damage out of a million HP everything has. It doesn't even debuff armor or damage / accuracy / speed or anything. Nor does it buff your damage like sapphire. Just a flat dot.
Please consider reworking the passive & AA. The happiness bonus is fine.
Seems to me like even the Mythic non heroic magma has a stronger DOT & fire debuff than heroic flame :v
Cam empowered fireball for aa dmg be improved its very weak for elite mobs and normal mobs in lvl 70-86 maps only does 200-300 dmg when mobs have 20k-90k+ hp if possible increase dmg to deal total or less then 20% per aa use on buffed aa atk just a suggestion
It does i was just complaining about its dmg doesnt scale with lvl appropriately does only 150-400 dmg on a empowered aa which is nothing to mobs in lvl 71-86 maps just tickles mobs lol if they could make it like garlic dot passive atk or bao/feng aa then it be better
Nice patch, ty
Enviado do meu IN2013 através do Tapatalk
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