If you have read kamikazees' armor study, the percentages are not as dramatic as they sound. Consider the following example; a level 26 Commando using full Sandstorm gear has an Armor rating of exactly 400. At the max percentage I have suggested, Protection would provide 200 additional points of armor, which would mitigate between 4 and 8 points (from a regular mob) of incoming damage. A level 26 Engineer using full Sunwalker gear has an Armor rating of about 280, or so. At the percentages I have suggested, Protection and Force Shield would provide 140 and 280 additional armor, for a total of 420 additional armor, which would mitigate between 8 and 16 points of incoming damage (regular mob). And remember, the Force Shield could still be broken by a strong enough hit, and in such a case would act as a "spike preventer". This mitigated damage may not seem so dramatic when you recall the regular mob deals approximately 25 to 50 points of damage per hit.Originally Posted by roguedubb:412498
Regarding the additional 1 M/s I am proposing the Force Shield provide at level 6; I don't think this is such a radical idea, as a maxxed skill should provide significantly more than its previous levels. If you believe an additional 1 M/s would break the mana regen vs. skill use curve, then consider the curve already broken. Any player can purchase a Plat implant that provides such a boost, which is active 100% of the time. What I am proposing would make an additional 1 M/s active 66% of the time, at most, and then only for the Engineer.
Anyway, that's my opinion (backed up with as much fact as I can muster)! Thanks for feedback!
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