I think knock back in rusk bow is bad and haste for rusk bow does not work fix this.
Sent from my RMX1971 using Tapatalk
I think knock back in rusk bow is bad and haste for rusk bow does not work fix this.
Sent from my RMX1971 using Tapatalk
Spamming the Force Bow (and gun from what I've heard) is agonizingly slow, where is my bam, bam, bam of arrows? Damage done on mobs when it does shoot seems adequate BUT even while in proc it needs more damage for killing bosses, as is it's too weak and takes too long to get the job done.
Hey devs I've noticed something odd about rusk weapon (on sword). When I equip 6/6 sb with sb chain sword I have 25k damage . While when I equip 6/6sb with rusk weapon I have only 19k damage. Since I have 6/6sb equipped with rusk weapon which have Better stats than sb chain sword should I not have more damage ? . This is a genuine question and I wanna know if it's a mistake in damage numbers or m I Missing something? Is there a 7/6 sb stat boost?
Just seen the thread about why rusk weapon has lesser damage than other wep. But I don't think it having higher damage per second due to its reduced atck between per swing is significant. We warrior use haste build and usually spam skills in between basic attacks and don't really use basic attck as our primary source of damage. Currently rusk weapon has higher DMG stats on discription compared to other weapons in-game but when being used as a based stat weapon (swap weapon for DMG set) it highly underperforms Compared to other weapons in-game.may I suggest rusk weapon having the same dps as other weapons but increase its damage value so that it effects the skill DMG too? The dps only effects basic attacks which I assume is why rusk is under performing as a based weapon
so i like the sword overall:
- higher range pull than force(81)
- higher dmg
- cooler animation
the issue:however the shield proc is not only completely useless but i'd argue it also gets in the way of playing effectively
let me explain: so the sword is used in a damage set and here nothing is supposed to proc
now there are certain scenarios where i'd want to use a charged attack to pull mobs between procs(krak/sb)
regardless of whether my weap is on cd or not
with the old 81 force this was possible but now if i'm not careful and my cd expires then i use a charged attack and i trigger the weap cd
of course one could say:"then don't use a charged attack" but that's not what i want
in 95% of the cases we use uncharged attacks anyway but i want to be able to use the weapon to it's full potential
proposed solutions:
- either remove the shield proc completely and leave the weapon as it is
- or make the shield a separate proc that doesn't trigger weapon slot cd
I'm referring to the reflex that the proc provides doesn't really work. The truth is that I've had several tests or that they extend its duration to 10 s or 15 s. It would be more appropriate so it can be used as well as the H staggos one, but the weapon itself is good for mobs, but if not I deny it but for Bosses - (F)
Tysm
Ypredator
Only for this event like the last weap too so buy ur plat and open many locked as you can for have one .
Tysm
Ypredator
I would like to open a topic about your new release weapon and discuss the charged attack passive of the dynamo blade. I find the secondary passive irrelevant because it has a 12 seconds cool down reflection buff and you can't even use it in pve since you always proc your kraken sword or aegis first before switching to the blade unlike the other two rusk weapons charged attack it doesn't have cd and it has DoT. I would like to suggest changing its charged attack and turn it the same as rusk gun and rusk bow so it will be a decent boss killing weapon or if you find it broken just remove the cool down and make it a passive buff.
Thank you
IGN:Gcno
Sent from my V2131 using Tapatalk
War and mage don’t need to ask for nothing. Blade and gun are so op.
Enviado desde mi iPhone utilizando Tapatalk
Rusk weapons are designed for killing not defensive type shenanigans that have cd. Be more open minded. U cant reflect dmg if they are already dead with its 10m pull thats why imo reflection on a force weapon is kinda irrelevant. We are trying to be relevant in boss portals without using nepta or zodias that are hard to proc.
Sent from my V2131 using Tapatalk
Reflect is killing pvp. Just remove it. Idc if you put something in its place or not.
bow and gun are lacking zest
Sent from my iPhone using Tapatalk
We gave the devs feedback can we please get some kind of response on this topic. I've only seen a comment on the warrior sword shield decreasing....
As EVERYONE else has said these weapons don't feel like a worthy lvl 86 arcane and could use a rework
can bow get any buff? it doesnt have haste like gun either increase damage by alot or add haste to bow
Yeah bow should definitely get higher damage. If it doesn't work with haste, at least charging time could be reduced, like with marianos
If they don’t buff, the bow is gonna die. Cuz the others two weapons are OP. they are on
High price maybe for the exclusivity or just waitingg for buff
Enviado desde mi iPhone utilizando Tapatalk
gun needs proc . maybe super boss damage 1000% XD
Sent from my iPhone using Tapatalk
Bookmarks