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    Design Department Cinco's Avatar
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    Quote Originally Posted by dmqp View Post
    One week and 4 pages of feedback. May i ask, is STS happy with current performance of Rusk weapons vs bosses? Is there a plan to do something about it or is this case closed?
    To be fair, the feedback isn't four pages of complaints about boss encounters :-)

    Rusk Weapons are not meant to replace your existing OP loadout(s) but to supplement your overall playstyle with excellent base stats - and they do that job rather well.

    We do not have plans to add specific boss damage features to these weapons (like the Zodias boss killer weapon types). This is partly due to the fact that you can enhance these weapons with a great deal of Boss Damage from Awakenings and from various Pet HB's, partly due to the the aforementioned base stats, and also due to the potential combinations with other equipment procs.

    That said: the team just released a fix for the Carbine's charged attack targeting. The team is also still considering feedback on the Sword reflection - we are leaning towards keeping it but making adjustments to it (since it's a different playstyle compared to the 81). The team is also looking at the impact of haste on projectile movement speeds which would have a dramatic effect on all bows including the Rusk Dynamo.
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    Quote Originally Posted by Cinco View Post
    To be fair, the feedback isn't four pages of complaints about boss encounters :-)

    Rusk Weapons are not meant to replace your existing OP loadout(s) but to supplement your overall playstyle with excellent base stats - and they do that job rather well.

    We do not have plans to add specific boss damage features to these weapons (like the Zodias boss killer weapon types). This is partly due to the fact that you can enhance these weapons with a great deal of Boss Damage from Awakenings and from various Pet HB's, partly due to the the aforementioned base stats, and also due to the potential combinations with other equipment procs.

    That said: the team just released a fix for the Carbine's charged attack targeting. The team is also still considering feedback on the Sword reflection - we are leaning towards keeping it but making adjustments to it (since it's a different playstyle compared to the 81). The team is also looking at the impact of haste on projectile movement speeds which would have a dramatic effect on all bows including the Rusk Dynamo.
    So you are saying that as a war with almost 4k STR i need to use proc from outdated weapon like neptaris to be able to make some damage to boss like hedo? at some point you have remove proc stacking but now it became set stacking, feel way more archaic imo, when i 1st saw desc of that new rusk sword i was hoping to have a bit the same fun and feeling as ebon aegis but no, against boss its really disappointing, vs mob it is really nice and fun but having to do all kind of setup just to kill indigo boss for example is very frustrating, please consider make this sword a bit more damaging vs boss, ty

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    Quote Originally Posted by Cinco View Post
    To be fair, the feedback isn't four pages of complaints about boss encounters :-)

    Rusk Weapons are not meant to replace your existing OP loadout(s) but to supplement your overall playstyle with excellent base stats - and they do that job rather well.

    We do not have plans to add specific boss damage features to these weapons (like the Zodias boss killer weapon types). This is partly due to the fact that you can enhance these weapons with a great deal of Boss Damage from Awakenings and from various Pet HB's, partly due to the the aforementioned base stats, and also due to the potential combinations with other equipment procs.

    That said: the team just released a fix for the Carbine's charged attack targeting. The team is also still considering feedback on the Sword reflection - we are leaning towards keeping it but making adjustments to it (since it's a different playstyle compared to the 81). The team is also looking at the impact of haste on projectile movement speeds which would have a dramatic effect on all bows including the Rusk Dynamo.
    Ty for a reply on this topic. I came here to honestly make another post on feedback but am happy to see there might be some development and its being looked at.

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    Quote Originally Posted by Cinco View Post
    To be fair, the feedback isn't four pages of complaints about boss encounters :-)

    Rusk Weapons are not meant to replace your existing OP loadout(s) but to supplement your overall playstyle with excellent base stats - and they do that job rather well.

    We do not have plans to add specific boss damage features to these weapons (like the Zodias boss killer weapon types). This is partly due to the fact that you can enhance these weapons with a great deal of Boss Damage from Awakenings and from various Pet HB's, partly due to the the aforementioned base stats, and also due to the potential combinations with other equipment procs.

    That said: the team just released a fix for the Carbine's charged attack targeting. The team is also still considering feedback on the Sword reflection - we are leaning towards keeping it but making adjustments to it (since it's a different playstyle compared to the 81). The team is also looking at the impact of haste on projectile movement speeds which would have a dramatic effect on all bows including the Rusk Dynamo.
    To be fair make the duration of the proc longer too up to 8 secs and 12 seconds cool-down that would be great to have it’s an arcane item thanks


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    Quote Originally Posted by Cinco View Post
    ...The team is also still considering feedback on the Sword reflection - we are leaning towards keeping it but making adjustments to it (since it's a different playstyle compared to the 81).....
    I have to write it here as well to make it public. :} Reword charged part from reflection shield with 12s cd to curse without cd. They both work the same way tho. Re-use curse from Elondrian Bulwark (it has 8s curse, that deals dmg back without cd), just buff the damage from curse by fair % to make it worth it. Not only warrior users will benefit from it, but everyone who gets hit by enemy. Is it different playstyle for players to compete, who jumps in front of boss to get hit? I guess it is, lol. Ty

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