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  Click here to go to the first Dev post in this thread.   Thread: Feedback: 86 Force Weapons

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    Quote Originally Posted by Megatr0n View Post
    gun needs proc . maybe super boss damage 1000% XD


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    Nahhh,my mages friends are super happy with gun. In exchange rogues, unhappy.


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    One week and 4 pages of feedback. May i ask, is STS happy with current performance of Rusk weapons vs bosses? Is there a plan to do something about it or is this case closed?

  3.   Click here to go to the next Dev post in this thread.   #63
    Design Department Cinco's Avatar
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    Quote Originally Posted by dmqp View Post
    One week and 4 pages of feedback. May i ask, is STS happy with current performance of Rusk weapons vs bosses? Is there a plan to do something about it or is this case closed?
    To be fair, the feedback isn't four pages of complaints about boss encounters :-)

    Rusk Weapons are not meant to replace your existing OP loadout(s) but to supplement your overall playstyle with excellent base stats - and they do that job rather well.

    We do not have plans to add specific boss damage features to these weapons (like the Zodias boss killer weapon types). This is partly due to the fact that you can enhance these weapons with a great deal of Boss Damage from Awakenings and from various Pet HB's, partly due to the the aforementioned base stats, and also due to the potential combinations with other equipment procs.

    That said: the team just released a fix for the Carbine's charged attack targeting. The team is also still considering feedback on the Sword reflection - we are leaning towards keeping it but making adjustments to it (since it's a different playstyle compared to the 81). The team is also looking at the impact of haste on projectile movement speeds which would have a dramatic effect on all bows including the Rusk Dynamo.
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    Quote Originally Posted by Cinco View Post
    To be fair, the feedback isn't four pages of complaints about boss encounters :-)

    Rusk Weapons are not meant to replace your existing OP loadout(s) but to supplement your overall playstyle with excellent base stats - and they do that job rather well.

    We do not have plans to add specific boss damage features to these weapons (like the Zodias boss killer weapon types). This is partly due to the fact that you can enhance these weapons with a great deal of Boss Damage from Awakenings and from various Pet HB's, partly due to the the aforementioned base stats, and also due to the potential combinations with other equipment procs.

    That said: the team just released a fix for the Carbine's charged attack targeting. The team is also still considering feedback on the Sword reflection - we are leaning towards keeping it but making adjustments to it (since it's a different playstyle compared to the 81). The team is also looking at the impact of haste on projectile movement speeds which would have a dramatic effect on all bows including the Rusk Dynamo.
    So you are saying that as a war with almost 4k STR i need to use proc from outdated weapon like neptaris to be able to make some damage to boss like hedo? at some point you have remove proc stacking but now it became set stacking, feel way more archaic imo, when i 1st saw desc of that new rusk sword i was hoping to have a bit the same fun and feeling as ebon aegis but no, against boss its really disappointing, vs mob it is really nice and fun but having to do all kind of setup just to kill indigo boss for example is very frustrating, please consider make this sword a bit more damaging vs boss, ty

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    Quote Originally Posted by Firulaisss View Post
    If they don’t buff, the bow is gonna die. Cuz the others two weapons are OP. they are on
    High price maybe for the exclusivity or just waitingg for buff


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    they should buff bow. its really weak..

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    only the rusk bow is useless. sword has op pull and mage has haste so it can kill 30mobs in 1 second

    bow has no haste and no pull

    please buff bow damage or add haste

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    the rusk bows got very slow attack
    Everybody has at least 30% haste base now, that means 60% pernament attack speed and without procs and pets which goes up to the 70% haste limit

    By the time I make 2 normal attacks, war / mage make 4-6 basic attacks with haste.
    Last edited by trueido; 05-11-2024 at 04:25 PM.

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    Quote Originally Posted by Cinco View Post
    To be fair, the feedback isn't four pages of complaints about boss encounters :-)

    Rusk Weapons are not meant to replace your existing OP loadout(s) but to supplement your overall playstyle with excellent base stats - and they do that job rather well.

    We do not have plans to add specific boss damage features to these weapons (like the Zodias boss killer weapon types). This is partly due to the fact that you can enhance these weapons with a great deal of Boss Damage from Awakenings and from various Pet HB's, partly due to the the aforementioned base stats, and also due to the potential combinations with other equipment procs.

    That said: the team just released a fix for the Carbine's charged attack targeting. The team is also still considering feedback on the Sword reflection - we are leaning towards keeping it but making adjustments to it (since it's a different playstyle compared to the 81). The team is also looking at the impact of haste on projectile movement speeds which would have a dramatic effect on all bows including the Rusk Dynamo.
    Ty for a reply on this topic. I came here to honestly make another post on feedback but am happy to see there might be some development and its being looked at.

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    Quote Originally Posted by Cinco View Post
    To be fair, the feedback isn't four pages of complaints about boss encounters :-)

    Rusk Weapons are not meant to replace your existing OP loadout(s) but to supplement your overall playstyle with excellent base stats - and they do that job rather well.

    We do not have plans to add specific boss damage features to these weapons (like the Zodias boss killer weapon types). This is partly due to the fact that you can enhance these weapons with a great deal of Boss Damage from Awakenings and from various Pet HB's, partly due to the the aforementioned base stats, and also due to the potential combinations with other equipment procs.

    That said: the team just released a fix for the Carbine's charged attack targeting. The team is also still considering feedback on the Sword reflection - we are leaning towards keeping it but making adjustments to it (since it's a different playstyle compared to the 81). The team is also looking at the impact of haste on projectile movement speeds which would have a dramatic effect on all bows including the Rusk Dynamo.
    To be fair make the duration of the proc longer too up to 8 secs and 12 seconds cool-down that would be great to have it’s an arcane item thanks


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    Senior Member Megatr0n's Avatar
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    cinco is right . all these weapons are op as is . close thread


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    Quote Originally Posted by Megatr0n View Post
    cinco is right . all these weapons are op as is . close thread


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    Bow It’s is not op at all. We already said and we deserve a buff is a weapon that basically cost money and it’s an unlimited one. it’s not fair at all.


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    From mage point of view i have SB orb and Rusk carbine.. I am wondering if i should let go of my SB orb as i dont need so many weapons for boss... i do notice alot people are selling SB orb in CS.
    Rusk is superior than orb have tried so far.

    i only have 3/3 SB set

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    Quote Originally Posted by Cinco View Post
    ...The team is also still considering feedback on the Sword reflection - we are leaning towards keeping it but making adjustments to it (since it's a different playstyle compared to the 81).....
    I have to write it here as well to make it public. :} Reword charged part from reflection shield with 12s cd to curse without cd. They both work the same way tho. Re-use curse from Elondrian Bulwark (it has 8s curse, that deals dmg back without cd), just buff the damage from curse by fair % to make it worth it. Not only warrior users will benefit from it, but everyone who gets hit by enemy. Is it different playstyle for players to compete, who jumps in front of boss to get hit? I guess it is, lol. Ty

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    All weapons tested and this is my feedback:
    Sword- seems really promising, were killing mobs in indigo and elite zodias really fast without procs, and no sb/kraken(my War is gearless xD)
    Gun-Damage is really good, but it depends of haste(which shouldn't be a problem nowdays), I have noticed that weapon doesn't attack 360° not sure if bug or intended.
    Bow-damage is good, but compared to others weapons(like sword and gun, that can benefit of haste effect), it's seems something that needs a buff for class equality, either make haste possible with bow or increase the damage at the point that rogues can do the same damage as mage/war with haste. Also noticed the same thing of gun, not attacking 360°.

    Final considerations:
    +Increase bow damage or make it works with haste.
    +The war proc wouldn't be a problem for me since I would prefer to use kraken proc, but seems others on this thread would like a buff on the proc.
    +Both gun and bow could attack 360°, would work well with charged attacks.

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    It seems like the rusk bow Dosent proc often also could u remove the part where it says it debuffs armor “or” damage it should debuff both at the same or remove damage debuff rather have armor debuff instead of damage debuff.

    the proc rate is very low out of 50 hits on targets the chance of debuff (tried on hedo) worked once. mage can debuff armor in few hits way faster than bow (charged and not charged)


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    Quote Originally Posted by will0 View Post
    From mage point of view i have SB orb and Rusk carbine.. I am wondering if i should let go of my SB orb as i dont need so many weapons for boss... i do notice alot people are selling SB orb in CS.
    Rusk is superior than orb have tried so far.

    i only have 3/3 SB set
    orb is insanely weak on bosses i use sb staff for bos cause its boss wep�� dont ask why cause i dont know either

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    Quote Originally Posted by Americanarmy View Post
    orb is insanely weak on bosses i use sb staff for bos cause its boss wep�� dont ask why cause i dont know either
    the use of orb is always for stacking damage with kraken not alone .. alone it does nothing to bosss .. same for rusk carbine and previous force weapon

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    Quote Originally Posted by PatD View Post
    So you are saying that as a war with almost 4k STR i need to use proc from outdated weapon like neptaris to be able to make some damage to boss like hedo? at some point you have remove proc stacking but now it became set stacking, feel way more archaic imo, when i 1st saw desc of that new rusk sword i was hoping to have a bit the same fun and feeling as ebon aegis but no, against boss its really disappointing, vs mob it is really nice and fun but having to do all kind of setup just to kill indigo boss for example is very frustrating, please consider make this sword a bit more damaging vs boss, ty
    Youre right.

    Its a LvL86 ARCANE RUSK Weapon and it needs a proc upgrade for bosses (Or no Proc and a general increase instead.Or passive procs ,buffs with no cooldown .There are plenty of ideas.)
    Its sad to see OP 4k+Stats Gamer still work with lvl81 Myth Zodias Gears instead of LvL 86(active).
    That's why we need that.For all classes. (Rusk AND Starbeast).

    Greets

    Wortwechsel

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    rusk bow is the only unusable weapon

    either add haste to bow or increase damage please

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    Quote Originally Posted by Wortwechsel View Post
    Youre right.

    Its a LvL86 ARCANE RUSK Weapon and it needs a proc upgrade for bosses (Or no Proc and a general increase instead.Or passive procs ,buffs with no cooldown .There are plenty of ideas.)
    Its sad to see OP 4k+Stats Gamer still work with lvl81 Myth Zodias Gears instead of LvL 86(active).
    That's why we need that.For all classes. (Rusk AND Starbeast).

    Greets

    Wortwechsel
    One more thing, a 50-70m weapon with 15cd and it is a yellow rarity set that has low stats can out perform the sword that costs 200m against the boss. I'm not saying this is a snowchain sword xd. We don't wish to make warriors a big slapping machine against the boss because it will be warrior legends not arcane legends. Arcane is the strongest rarity so it has to be decent and not op. Since you told us you guys are doing this and that to implement "new" ways of play style then a 12 second cd reflection aint it on the rusk sword because you dont proc sword first in a mob fight and its just a waste of passive for its potential and to be honest the ekenta look like mobs has a decent reflect compare to kraken pendant and rusk sword. Elite elderwoods is near and we know how debuffs are painfull so expect lot of people complaining how hard to play the elite elderwoods maps because of it and you dont wanna see warriors procing zodias aegis or neptaris against elite bosses just to be relevant or contribute to a team. You will just make this game mage and rogue legends in the near future. If you want a warrior playing like a tank then remove the cd and change it to a passive so we can use the reflection to unlock its full potential. Since it is said that rusk sword has the highest dps in warriors arsenal then it has to live to what it says in the description. Tyvm

    Gcno

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